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<blockquote data-quote="airwalkrr" data-source="post: 2890451" data-attributes="member: 12460"><p>My bad. I had forgotten about that. Nevertheless, I maintain my position. Pointing out he does in fact have a good Will save is setting up a straw man as it is clearly one of the least essential elements of my argument.</p><p></p><p>The class: a) lacks good skills and skill points, b) adds Charisma to the list of abilities that fighters need to keep high c) makes a half-hearted attempt at redemption from a power with decent potential but tightly reigned in by allowing saving throws and tightly limiting its uses per day d) loses heavy and medium armor which is essentially the trade-off for spellcasting while a Ftr/Wiz still gets a better spell progression and MUCH better spell list and e) has less competitive spells than a ranger or paladin while gaining significantly fewer abilties than these classes (which it is clearly an arcane variant of). The hexblade needs a lot more. They should have added in more hexblade feats with CW to make the class more worthwhile like the Class Acts in Dragon that printed a bunch of hexblade feats. I would never consider playing one unless it was purely a role-playing decision in a campaign where I didn't mind being underpowered.</p></blockquote><p></p>
[QUOTE="airwalkrr, post: 2890451, member: 12460"] My bad. I had forgotten about that. Nevertheless, I maintain my position. Pointing out he does in fact have a good Will save is setting up a straw man as it is clearly one of the least essential elements of my argument. The class: a) lacks good skills and skill points, b) adds Charisma to the list of abilities that fighters need to keep high c) makes a half-hearted attempt at redemption from a power with decent potential but tightly reigned in by allowing saving throws and tightly limiting its uses per day d) loses heavy and medium armor which is essentially the trade-off for spellcasting while a Ftr/Wiz still gets a better spell progression and MUCH better spell list and e) has less competitive spells than a ranger or paladin while gaining significantly fewer abilties than these classes (which it is clearly an arcane variant of). The hexblade needs a lot more. They should have added in more hexblade feats with CW to make the class more worthwhile like the Class Acts in Dragon that printed a bunch of hexblade feats. I would never consider playing one unless it was purely a role-playing decision in a campaign where I didn't mind being underpowered. [/QUOTE]
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