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Complete Warrior to have new base classes
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<blockquote data-quote="Knightfall" data-source="post: 958795" data-attributes="member: 2012"><p>I like the idea of variant classes. Case in point, the variant core classes in FFGs L&L Path of the Sword sourcebook.</p><p></p><p><strong><em>FULLY FLESHED OUT VARIANTS</em></strong></p><p></p><p><strong>The Commander</strong> - embodies the leader/warrior, from mercenary boss to the noble knight.</p><p></p><p>* Good will saves</p><p>* 3 + Int for skills.</p><p>* Bonus feats (x6) and special command ability.</p><p>* Command I to V (command bonuses to allies, similar to bard inspiration abilities but without singing)</p><p></p><p><strong>The Hunter</strong> - more focused tracker/slayer ranger variant.</p><p></p><p>* good fort and will saves.</p><p>* No alignment restriction.</p><p>* d10</p><p>* Special abilities: Chosen foe (x5), night stalker, trackless step, merciful strike, sense foe, forceful strike, weak spot, inescapable pursuit.</p><p></p><p><strong>The Outdoorsman</strong> - tough and rugged fighter/ranger cross that is at home in the wild.</p><p></p><p>* Good fort and reflex saves.</p><p>* Favored terrain</p><p>* Preferred weapon</p><p>* Bonus feats (x5)</p><p>* Animal companion</p><p>* Fast passage</p><p>* Lightstep</p><p>* Bestial companion</p><p>* Magical companion</p><p></p><p><strong><em>SHORTER VARIANTS</em></strong></p><p></p><p><strong>Urban Warrior</strong> - city-based fighter, who has spent little time outside the walls of his hometown.</p><p></p><p>Same as fighter except for:</p><p></p><p>* no bonus fighter feat at 1st level.</p><p>* 4 + Int skill points.</p><p>* Expanded class skill list - more rogue like.</p><p>* new Urban Lore skill is a nice addition to skill selection.</p><p></p><p><strong>Seeker of Wisdom</strong> - Mok who combines quest for inner development with quest for knowledge.</p><p></p><p>Same as monk except for:</p><p></p><p>* Altered class skills.</p><p>* Only allowed three of the listed monk weapons.</p><p></p><p><strong>Ghost Hunter</strong> - </p><p></p><p>Same as monk except for:</p><p></p><p>* must be LN or LG</p><p>* Altered class skills.</p><p>* 1/ day - can turn undead as a cleric of half his class level. No extra turning.</p><p>* fortitude save progression as per rogue.</p><p></p><p>These are excellent core class variants, IMO. Buy the book, you'll be glad you did just for this one section.</p><p></p><p>Cheers!</p><p></p><p>KF72</p></blockquote><p></p>
[QUOTE="Knightfall, post: 958795, member: 2012"] I like the idea of variant classes. Case in point, the variant core classes in FFGs L&L Path of the Sword sourcebook. [b][i]FULLY FLESHED OUT VARIANTS[/i][/b] [b]The Commander[/b] - embodies the leader/warrior, from mercenary boss to the noble knight. * Good will saves * 3 + Int for skills. * Bonus feats (x6) and special command ability. * Command I to V (command bonuses to allies, similar to bard inspiration abilities but without singing) [b]The Hunter[/b] - more focused tracker/slayer ranger variant. * good fort and will saves. * No alignment restriction. * d10 * Special abilities: Chosen foe (x5), night stalker, trackless step, merciful strike, sense foe, forceful strike, weak spot, inescapable pursuit. [b]The Outdoorsman[/b] - tough and rugged fighter/ranger cross that is at home in the wild. * Good fort and reflex saves. * Favored terrain * Preferred weapon * Bonus feats (x5) * Animal companion * Fast passage * Lightstep * Bestial companion * Magical companion [b][i]SHORTER VARIANTS[/i][/b] [b]Urban Warrior[/b] - city-based fighter, who has spent little time outside the walls of his hometown. Same as fighter except for: * no bonus fighter feat at 1st level. * 4 + Int skill points. * Expanded class skill list - more rogue like. * new Urban Lore skill is a nice addition to skill selection. [b]Seeker of Wisdom[/b] - Mok who combines quest for inner development with quest for knowledge. Same as monk except for: * Altered class skills. * Only allowed three of the listed monk weapons. [b]Ghost Hunter[/b] - Same as monk except for: * must be LN or LG * Altered class skills. * 1/ day - can turn undead as a cleric of half his class level. No extra turning. * fortitude save progression as per rogue. These are excellent core class variants, IMO. Buy the book, you'll be glad you did just for this one section. Cheers! KF72 [/QUOTE]
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