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General Tabletop Discussion
*Pathfinder & Starfinder
Complete Warrior: Who's the best warrior of the bunch?
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<blockquote data-quote="Pax" data-source="post: 1399934" data-attributes="member: 6875"><p>Day or night? Summer, winter, fall, or spring? What sort of terrain - mountain, hill, plains, desert, swamp, forest,urban, the Sea of Dust, tropical beach, stony beach, jungle, or what? <strong>Which instance</strong> of that terrain? <strong>When</strong> in Greyhawk's history? What total character level? What base class(es) allowed? What external "buff" spells can/will be cast by presumed "other party members"?</p><p></p><p> And those're just the EASY list of variables ...</p><p></p><p></p><p> AHA! Already, the first artificial limit: <strong>melee range</strong>. Why that close? Why not ANY range? There are several ranged-combat focussed classes in CW, after all.</p><p></p><p> But still, you take any FB you want ... I'll take a halfling Rogue(10)/Invisible Blade(5)/Master Thrower(5). Master Thrower "tricks" will be sneaky throw, weak spot, and double-toss. With an opposed roll (my sleight of hand vs the opponent's spot check), I get to spend a standard action to make two ranged-touch attacks with my throwing daggers, each of which get +8d6 sneak attack damage (total). That's one HEAP of damage, other than against crit-immune or Uncanny Dodge opponents. And he UD isn't always going to help you,either.</p><p></p><p> Because Sneaky Throw means you're flatfooted for that group of attacks - no Dex bonus, and hello sneak attack. No dex bonus, and a touch attack, also means (if I have the strength,which wouldn't be hard to manage at 20th level) <em>hello power attack</em>. Let's see, a pair of <em>+5 returning</em> daggers, power attack for -10/+10, that's 1d4+15+8d6 damage each, for 2d4+30+16d6 damage.</p><p></p><p> <strong>All at just beyond melee range</strong>, mind. Oh, but wait, you didn't want to hear about <em>every</em> possible situation, just your pet "in melee range" setup.</p><p></p><p> Feh.</p></blockquote><p></p>
[QUOTE="Pax, post: 1399934, member: 6875"] Day or night? Summer, winter, fall, or spring? What sort of terrain - mountain, hill, plains, desert, swamp, forest,urban, the Sea of Dust, tropical beach, stony beach, jungle, or what? [b]Which instance[/b] of that terrain? [b]When[/b] in Greyhawk's history? What total character level? What base class(es) allowed? What external "buff" spells can/will be cast by presumed "other party members"? And those're just the EASY list of variables ... AHA! Already, the first artificial limit: [b]melee range[/b]. Why that close? Why not ANY range? There are several ranged-combat focussed classes in CW, after all. But still, you take any FB you want ... I'll take a halfling Rogue(10)/Invisible Blade(5)/Master Thrower(5). Master Thrower "tricks" will be sneaky throw, weak spot, and double-toss. With an opposed roll (my sleight of hand vs the opponent's spot check), I get to spend a standard action to make two ranged-touch attacks with my throwing daggers, each of which get +8d6 sneak attack damage (total). That's one HEAP of damage, other than against crit-immune or Uncanny Dodge opponents. And he UD isn't always going to help you,either. Because Sneaky Throw means you're flatfooted for that group of attacks - no Dex bonus, and hello sneak attack. No dex bonus, and a touch attack, also means (if I have the strength,which wouldn't be hard to manage at 20th level) [i]hello power attack[/i]. Let's see, a pair of [i]+5 returning[/i] daggers, power attack for -10/+10, that's 1d4+15+8d6 damage each, for 2d4+30+16d6 damage. [b]All at just beyond melee range[/b], mind. Oh, but wait, you didn't want to hear about [i]every[/i] possible situation, just your pet "in melee range" setup. Feh. [/QUOTE]
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Complete Warrior: Who's the best warrior of the bunch?
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