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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="Dire Human" data-source="post: 4309584" data-attributes="member: 57504"><p>I must say, I'm very impressed, and I absolutely love it. As I read through the PDF, I wrote down things that stuck out or seemed awkward, and copied-and-pasted it here. Even though my "complaints" are long, I'm definitely recommending this to a friend who loves his 3.5 bear-form Druid. Maybe it'll finally get him to convert. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p>Make <strong>Feral Warrior</strong>, <strong>Master of Rites</strong>, and <strong>Nature's Protector</strong> the names of the Builds, and give the Favored Forms different names.</p><p></p><p>Could a Human Master of Rites have all four Level 1 At-Will Powers?</p><p></p><p>I don't remember that chapter very well, but wasn't <strong>Goodberry</strong> a Ritual? In any case, I like it.</p><p></p><p><strong>Tree Shape</strong> seems odd. Poor wording? I understand the concept, it just pokes out as something that should be a <em>very</em> versatile ability that's constrained to being a glorified Stealth power.</p><p></p><p>I know I have the 'Suggested Name Changes' thing going below, but <strong>Defenestrating Sphere</strong> is a <em>terrible</em> name. I'm sorry if I sound rude, but I doubt the ancient tribal societies of the old forests, crafting their rites and rituals in dank caves and sunny meadows, would ever use the word "Defenestrate"... if only because there's no such thing as a window in the wild. You have plenty of weather-themed rites; call it Dust Devil, or Whirlwind, or <em>anything</em> but <strong>Defenestrating Sphere</strong>.</p><p></p><p><strong>Giant Vermin</strong> is confusingly worded; I have no idea what the power's supposed to do. It looks like it summons a creature that can help you flank, but "Close burst 5" and "Targets: All enemies in area" make it look like either you create multiple Giant Vermin, or the vermin are everywhere in the burst at once. Maybe I'm just not getting it.</p><p></p><p><strong>Armor of Thorns</strong> looks <em>hilariously</em> broken. Lower the damage, make it only damage on a successful attack, and for Pelor's sake lower the AC bonus. "+2 Power Bonus to AC" works fine.</p><p></p><p><strong>Cobra Strike</strong> has... unfitting flavor text.</p><p></p><p>Maybe it's just the wording, but <strong>Empower Staff</strong> looks laughably broken as well. So, if I multiclass my Druid to Rogue as my Paragon Path, I can use <strong>Unbalancing Attack</strong> or <strong>Stunning Strike</strong> over and over again as a minor action for the rest of the encounter? Make sure you make it clear that you are <em>expending</em> the 1/encounter use of that power when you take that minor action. Also, rather than risking that you're out of encounter powers by the time you get around to using <strong>Empower Staff</strong>, just make it a Strength vs. AC, 2[W]+Wisdom.</p><p></p><p><strong>Wildshape: Mount</strong>: <em>Very</em> cool ability. Kudos.</p><p></p><p><strong>Animal Fury</strong> has <strong>Wildshape: Mount</strong>'s flavor text.</p><p></p><p><strong>Razorboar Flurry</strong>... WOW. Even for a Daily, that's a spicy meatball. I approve. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p><strong>Faerie Clone</strong> is an odd power; while the rest seem generically Natural, this seems overtly Fey. In any case, the Clone should use the target's at-will powers, flat-out as-written. Also, if it's Sustain Standard, how can you make at-will attacks? I think you mean Sustain Move.</p><p></p><p><strong>Wildshape: Lupine</strong> should only work with the <strong>Offensive Form</strong>, since <strong>Wildshape: Mount</strong> only works with the <strong>Defensive Form</strong> and everything else works with both, just to balance it out. Besides, it's a very Striker-ish power.</p><p></p><p><strong>Challenging Trumpet</strong> should deal Thunder damage.</p><p></p><p>No offense, but <strong>Control Weather</strong> is the third "make a stormcloud" spell I've seen in this list: <strong>Gust of Wind</strong>, <strong>Defenestrating Sphere</strong>, <strong>Call Storm</strong>, <strong>Lightning Strike</strong>, and <strong>Summer Storm</strong> all have the same shtick. Could one of them be a blizzard or hailstorm instead, dealing Cold damage instead of Lightning and Thunder? Maybe one could be a swarm of insects, or a brushfire. They're all very cool, very thematic abilities, but you have untapped themes all over the place: <strong>Spore Cloud</strong>'s fungus theme, <strong>Faerie Clone</strong>'s Fey theme, <strong>Stoneskin</strong>'s earth theme, <strong>Overheat</strong>'s fire theme... I'd suggest tightening it up a bit.</p><p></p><p><strong>Spore Cloud</strong> has the same flavor text as <strong>Wildshape: Elemental</strong>, and is a bit confusingly-worded. If the Target is Each creature in burst, which target grants the healing surge when it dies? Also, change "dies" to "reduced to 0 or fewer hit points".</p><p></p><p><strong>Huge Form</strong> doesn't have <strong>Large Form</strong> as a prerequisite. Intentional?</p><p></p><p>No <strong>Small Form</strong> or <strong>Tiny Form</strong>, giving bonuses to Reflex, AC, and Stealth?</p><p></p><p>There's exactly one way to make your Druid fly, and that's by burning a feat for <strong>Travel Form</strong>'s painfully slow Flight Speed. Even that's hidden in other options. Why make a Paragon Path with that theme, then? I see most of <strong>The Sky Marshal</strong>'s abilities belonging to a "cunning wolf/jackal" theme, but that's just me. It's either in <em>desperate</em> need of reflavoring, or a flying Wildshape form needs to become more common.</p><p></p><p><strong>Old Dog, New Tricks</strong> (12th Level): You gain one 10th level Fighter or Paladin utility power. This power now has the Primal and Wild keywords and can be used while Wildshaped.</p><p></p><p></p><p><strong>Suggested Name Changes</strong></p><p>No offense, but some of the power names sound a little generic or awkward. Mind if I make some suggestions? If you hadn't noticed, I had a theme going. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Rake -> Raking Talons</p><p>Tear -> Tearing Claws</p><p>Stomp -> Stomping Hooves, Crushing Hooves</p><p>Pack Tactics -> Hunt with the Pack</p><p>Pounce -> Pouncing Leap</p><p>Nip -> Snapping Jaws</p><p>Armadillo Cloak -> Natural Armor, Nature's Armor</p><p>Pummel -> Pummeling Slam</p><p>Defenestrating Sphere -> Dust Devil, Whirlwind</p><p>Slap -> Whipping Tail</p><p>Maul -> Mauling Grasp, Mauling Grab</p><p>Cobra Strike -> Striking Fangs</p><p>Wolverine Strike -> Raging Strike, Feral Rage, Nature's Rage</p><p>Headbutt -> Charging Horns</p><p>Razorboar Flurry -> Thrashing Fury</p><p>Leaps and Bounds -> Darting Leap</p><p>Manticore Spines -> Shooting Spines, Piercing Spines</p><p>Turbo Charge -> Static Aura, Scent of Ozone, Scent of Rain</p><p>EMP -> Thunderous Crash, Thunderclap</p><p>Crushgrip -> Crushing Grip, Warshaper's Grip</p><p>Old Dog, New Tricks -> Wild Warrior, Warshaper's Training</p></blockquote><p></p>
[QUOTE="Dire Human, post: 4309584, member: 57504"] I must say, I'm very impressed, and I absolutely love it. As I read through the PDF, I wrote down things that stuck out or seemed awkward, and copied-and-pasted it here. Even though my "complaints" are long, I'm definitely recommending this to a friend who loves his 3.5 bear-form Druid. Maybe it'll finally get him to convert. :) Make [b]Feral Warrior[/b], [b]Master of Rites[/b], and [b]Nature's Protector[/b] the names of the Builds, and give the Favored Forms different names. Could a Human Master of Rites have all four Level 1 At-Will Powers? I don't remember that chapter very well, but wasn't [b]Goodberry[/b] a Ritual? In any case, I like it. [b]Tree Shape[/b] seems odd. Poor wording? I understand the concept, it just pokes out as something that should be a [i]very[/i] versatile ability that's constrained to being a glorified Stealth power. I know I have the 'Suggested Name Changes' thing going below, but [b]Defenestrating Sphere[/b] is a [i]terrible[/i] name. I'm sorry if I sound rude, but I doubt the ancient tribal societies of the old forests, crafting their rites and rituals in dank caves and sunny meadows, would ever use the word "Defenestrate"... if only because there's no such thing as a window in the wild. You have plenty of weather-themed rites; call it Dust Devil, or Whirlwind, or [i]anything[/i] but [b]Defenestrating Sphere[/b]. [B]Giant Vermin[/B] is confusingly worded; I have no idea what the power's supposed to do. It looks like it summons a creature that can help you flank, but "Close burst 5" and "Targets: All enemies in area" make it look like either you create multiple Giant Vermin, or the vermin are everywhere in the burst at once. Maybe I'm just not getting it. [B]Armor of Thorns[/B] looks [i]hilariously[/i] broken. Lower the damage, make it only damage on a successful attack, and for Pelor's sake lower the AC bonus. "+2 Power Bonus to AC" works fine. [B]Cobra Strike[/B] has... unfitting flavor text. Maybe it's just the wording, but [B]Empower Staff[/B] looks laughably broken as well. So, if I multiclass my Druid to Rogue as my Paragon Path, I can use [B]Unbalancing Attack[/B] or [B]Stunning Strike[/B] over and over again as a minor action for the rest of the encounter? Make sure you make it clear that you are [i]expending[/i] the 1/encounter use of that power when you take that minor action. Also, rather than risking that you're out of encounter powers by the time you get around to using [B]Empower Staff[/B], just make it a Strength vs. AC, 2[W]+Wisdom. [b]Wildshape: Mount[/b]: [i]Very[/i] cool ability. Kudos. [B]Animal Fury[/B] has [B]Wildshape: Mount[/B]'s flavor text. [B]Razorboar Flurry[/B]... WOW. Even for a Daily, that's a spicy meatball. I approve. :) [B]Faerie Clone[/B] is an odd power; while the rest seem generically Natural, this seems overtly Fey. In any case, the Clone should use the target's at-will powers, flat-out as-written. Also, if it's Sustain Standard, how can you make at-will attacks? I think you mean Sustain Move. [B]Wildshape: Lupine[/B] should only work with the [B]Offensive Form[/B], since [B]Wildshape: Mount[/B] only works with the [B]Defensive Form[/B] and everything else works with both, just to balance it out. Besides, it's a very Striker-ish power. [B]Challenging Trumpet[/B] should deal Thunder damage. No offense, but [B]Control Weather[/B] is the third "make a stormcloud" spell I've seen in this list: [b]Gust of Wind[/b], [b]Defenestrating Sphere[/b], [b]Call Storm[/b], [b]Lightning Strike[/b], and [b]Summer Storm[/b] all have the same shtick. Could one of them be a blizzard or hailstorm instead, dealing Cold damage instead of Lightning and Thunder? Maybe one could be a swarm of insects, or a brushfire. They're all very cool, very thematic abilities, but you have untapped themes all over the place: [b]Spore Cloud[/b]'s fungus theme, [b]Faerie Clone[/b]'s Fey theme, [b]Stoneskin[/b]'s earth theme, [b]Overheat[/b]'s fire theme... I'd suggest tightening it up a bit. [B]Spore Cloud[/B] has the same flavor text as [B]Wildshape: Elemental[/B], and is a bit confusingly-worded. If the Target is Each creature in burst, which target grants the healing surge when it dies? Also, change "dies" to "reduced to 0 or fewer hit points". [b]Huge Form[/b] doesn't have [B]Large Form[/B] as a prerequisite. Intentional? No [B]Small Form[/B] or [B]Tiny Form[/B], giving bonuses to Reflex, AC, and Stealth? There's exactly one way to make your Druid fly, and that's by burning a feat for [b]Travel Form[/b]'s painfully slow Flight Speed. Even that's hidden in other options. Why make a Paragon Path with that theme, then? I see most of [b]The Sky Marshal[/b]'s abilities belonging to a "cunning wolf/jackal" theme, but that's just me. It's either in [i]desperate[/i] need of reflavoring, or a flying Wildshape form needs to become more common. [b]Old Dog, New Tricks[/b] (12th Level): You gain one 10th level Fighter or Paladin utility power. This power now has the Primal and Wild keywords and can be used while Wildshaped. [b]Suggested Name Changes[/b] No offense, but some of the power names sound a little generic or awkward. Mind if I make some suggestions? If you hadn't noticed, I had a theme going. :) Rake -> Raking Talons Tear -> Tearing Claws Stomp -> Stomping Hooves, Crushing Hooves Pack Tactics -> Hunt with the Pack Pounce -> Pouncing Leap Nip -> Snapping Jaws Armadillo Cloak -> Natural Armor, Nature's Armor Pummel -> Pummeling Slam Defenestrating Sphere -> Dust Devil, Whirlwind Slap -> Whipping Tail Maul -> Mauling Grasp, Mauling Grab Cobra Strike -> Striking Fangs Wolverine Strike -> Raging Strike, Feral Rage, Nature's Rage Headbutt -> Charging Horns Razorboar Flurry -> Thrashing Fury Leaps and Bounds -> Darting Leap Manticore Spines -> Shooting Spines, Piercing Spines Turbo Charge -> Static Aura, Scent of Ozone, Scent of Rain EMP -> Thunderous Crash, Thunderclap Crushgrip -> Crushing Grip, Warshaper's Grip Old Dog, New Tricks -> Wild Warrior, Warshaper's Training [/QUOTE]
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