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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="malcolm_n" data-source="post: 4310019" data-attributes="member: 63154"><p>Here we go.</p><p>[sblock=replies] I'd like to thank you for such better name suggestions. I'll certainly use most of them.awesome, thank you for considering this.suggestions? <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> you have good one's above.nope, Master of rites only lets you get an additional encounter power.Don't think so, haven't seen it yet anyway.It has more out of combat or start of combat utility. If your party is being charged, it's a great surprise option. The same is true if you're on guard at your camp during a rest. In battle, it'll see only a little use that I can think of. But, it is good for somebody who can get concealment and then "hide" using it. Sets up a sneak attack if somebody else gets the mob to you.Reason is, I was replicating the spell from 3.5 PHBII. Can and will change name, no problem.Break down of this: </p><p>GIANT VERMIN (name from phb 3.5 for reference) Druid Attack 9</p><p>Daily * Implement, Conjuration, Primal</p><p>Standard Action Close burst 5</p><p>Targets: All enemies in area</p><p>Effect: You threaten one square adjacent to the target</p><p><em>every target within the burst area is threatened by you.</em></p><p></p><p>and can make a Wisdom attack vs. AC. The square is considered a minion which deals 4 + your Wisdom modifier damage on a successful hit and remains adjacent to the target until either of the two dies. <em>There is a creature next to each target that continues to stand next to it until the target kills said creature.</em></p><p>Sustain standard: Make a Wisdom attack vs. AC from each square you threaten other than your own.<em>You give up your standard action to attack every enemy still within range that has a vermin next to it.</em></p><p></p><p></p><p></p><p>fixing it to say use as a minor action once.I'll get to them immediately.I'll clean up the wording, that's exactly how it works. Sustain standard means you cannot take your own standard action, but can attack with the duplicate.4e is not symetrical; that said, i agree it can be changed, but the option is there for Defenders who don't want to be a mount.noted, will change</p><p>The powers are left generally natural for the very reason that the druid isn't a focused class with any one aspect of nature. The druid (in particular the master of rites) gets many abilities which are natural as a whole, but probably would stand out as elemental or different when viewed separately. If we included enough fire spells to make a fire druid, it'd be well out of left field for the concept. I think an elementalist may better fit the ideal of a tight synergy with one or two elements at a time.will change to the 0 hp, but any target which dies, friend or foe. It's a very strange power, yes, but it shows that sometimes the druid will preserve life even at the cost of one individual.yesgood idea, I'll look into this.agreed, I'll place it at one utility higher than the wizard gets fly.There are going to be more defender type classes than just the fighter/paladin. Also, this lets the druid technically pick another 10th level utility from his own class if he so chooses.</p><p></p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4310019, member: 63154"] Here we go. [sblock=replies] I'd like to thank you for such better name suggestions. I'll certainly use most of them.awesome, thank you for considering this.suggestions? :) you have good one's above.nope, Master of rites only lets you get an additional encounter power.Don't think so, haven't seen it yet anyway.It has more out of combat or start of combat utility. If your party is being charged, it's a great surprise option. The same is true if you're on guard at your camp during a rest. In battle, it'll see only a little use that I can think of. But, it is good for somebody who can get concealment and then "hide" using it. Sets up a sneak attack if somebody else gets the mob to you.Reason is, I was replicating the spell from 3.5 PHBII. Can and will change name, no problem.Break down of this: GIANT VERMIN (name from phb 3.5 for reference) Druid Attack 9 Daily * Implement, Conjuration, Primal Standard Action Close burst 5 Targets: All enemies in area Effect: You threaten one square adjacent to the target [i]every target within the burst area is threatened by you.[/i] and can make a Wisdom attack vs. AC. The square is considered a minion which deals 4 + your Wisdom modifier damage on a successful hit and remains adjacent to the target until either of the two dies. [i]There is a creature next to each target that continues to stand next to it until the target kills said creature.[/i] Sustain standard: Make a Wisdom attack vs. AC from each square you threaten other than your own.[i]You give up your standard action to attack every enemy still within range that has a vermin next to it.[/i] fixing it to say use as a minor action once.I'll get to them immediately.I'll clean up the wording, that's exactly how it works. Sustain standard means you cannot take your own standard action, but can attack with the duplicate.4e is not symetrical; that said, i agree it can be changed, but the option is there for Defenders who don't want to be a mount.noted, will change The powers are left generally natural for the very reason that the druid isn't a focused class with any one aspect of nature. The druid (in particular the master of rites) gets many abilities which are natural as a whole, but probably would stand out as elemental or different when viewed separately. If we included enough fire spells to make a fire druid, it'd be well out of left field for the concept. I think an elementalist may better fit the ideal of a tight synergy with one or two elements at a time.will change to the 0 hp, but any target which dies, friend or foe. It's a very strange power, yes, but it shows that sometimes the druid will preserve life even at the cost of one individual.yesgood idea, I'll look into this.agreed, I'll place it at one utility higher than the wizard gets fly.There are going to be more defender type classes than just the fighter/paladin. Also, this lets the druid technically pick another 10th level utility from his own class if he so chooses. [/sblock] [/QUOTE]
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