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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="pyrogod" data-source="post: 4358557" data-attributes="member: 68393"><p>I like the class overall, and the formatting is very nice.</p><p></p><p>A couple comments based on my first reading:</p><p></p><p>- Goodberries is an awesome concept with a less than ideal implementation. At level 2 when you take it, you can heal, with perfect stats, up to 5 hit points for a cost of 1 standard action and 5 minor actions. At level 30 it can heal close to 100, but at the cost of 1 standard action and 9 minor actions. I would strongly consider making this scale in a x + yz method, like 5 hit points + 1/2 level, or something like that.</p><p></p><p>- Giant Vermin seems to imply the vermin can be killed, but it does not give defensive stats.</p><p></p><p>- Go for the eyes seems a bit much, as I would say most monster encounters can't reasonably be counted on to have a healer, which means it is a permanent blind. And it is a two-part condition, so even with a healer, it will take a while. I might suggest changing to a blind (save ends) with no conditional.</p><p></p><p>- The druid seems very versatile, with great defender, striker, controller, and leader abilities. Depending on preferences, they might be a tad too good. I can't say this for sure without a true playtest though.</p></blockquote><p></p>
[QUOTE="pyrogod, post: 4358557, member: 68393"] I like the class overall, and the formatting is very nice. A couple comments based on my first reading: - Goodberries is an awesome concept with a less than ideal implementation. At level 2 when you take it, you can heal, with perfect stats, up to 5 hit points for a cost of 1 standard action and 5 minor actions. At level 30 it can heal close to 100, but at the cost of 1 standard action and 9 minor actions. I would strongly consider making this scale in a x + yz method, like 5 hit points + 1/2 level, or something like that. - Giant Vermin seems to imply the vermin can be killed, but it does not give defensive stats. - Go for the eyes seems a bit much, as I would say most monster encounters can't reasonably be counted on to have a healer, which means it is a permanent blind. And it is a two-part condition, so even with a healer, it will take a while. I might suggest changing to a blind (save ends) with no conditional. - The druid seems very versatile, with great defender, striker, controller, and leader abilities. Depending on preferences, they might be a tad too good. I can't say this for sure without a true playtest though. [/QUOTE]
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