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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="King-Panda" data-source="post: 4379568" data-attributes="member: 32115"><p>(First off, forgive me for not putting these questions in a spoiler box to save space, I don't know how to do that.)</p><p> </p><p>Hey malcolm, I've been following this homebrew since conception and wanted to give my thanks for making such an awesome class. I'm going to be playing in an 11th level campaign in a few weeks, and I whipped up an offensive Wildshape druid overnight. Between all the different erratas and updates, I have a bunch of questions, and I would really appreciate any feedback you can give me.</p><p> </p><p>My Druid is using a +3 Shortsword (with the bonus wep. prof. from Offensive Focus) for melee attacks. In my offensive form, what will my attack and damage be? Do I get the +3 wep. prof. from the shortsword? Do I get some kind of natural/unarmed wep. prof. too/instead? Do I deal normal medium sized unarmed damage (1d4), or normal shortsword damage (1d6) on basic attacks? What about with powers that deal [W] damage?</p><p> </p><p>If I were to take the Wild Shape: Magic power and the Large Form Feat, would there be any way I could have both running at once (To be large size as well as use item powers)?</p><p> </p><p>If Wildshaping is an encounter stance power, can I change back and forth from normal shape to wildshaped? How about from Defensive Form to Offensive form (or magic/large/huge/small/tiny form)? If it is a move action to use the power, is it a move action to change shape or Off/Def Form while the power is active?</p><p> </p><p>When in Wildshape, I believe I get the enhancement bonuses from magical items, but not their powers. What about their effects/properties (i.e. Horned Helm's Property: Your charge attacks deal an extra 1d6 damage, and Magic weapons bonus damage on crits)?</p><p> </p><p>If I'm playing a race different than medium-sized, do my wildshapes default to medium size?</p><p> </p><p>In offensive form, I deal +2d6 extra damage when I have combat advantage. Is this all you get for offensive form? This seems underpowered, but I could very easily be wrong.</p><p> </p><p>Most of the wild powers have a range of "Melee Touch". I assume this means any creature within reach, correct?</p><p> </p><p>The Attack powers Pounce and Trample are listed as having a range of "Melee 1". What exactly does this mean, and how does it differ from "Melee touch"?</p><p> </p><p>The Attack power "Cat and Mouse" lists that it does "repeat damage once if target moves or shifts away from you this turn". Is that damage dealt before they move, or after they move 1 square (Immed. Interrupt vs Immed. Reaction)?</p><p> </p><p>The Attack power Pummel's range is listed simply as "Melee". Is this a typo, and if not, how does it differ from "melee touch" and "melee 1"?</p><p> </p><p>The Utility 6 Tree Shape power brings to mind a million questions. What exactly does "Count" as a large tree mean? How big/tall/heavy is it? Can you move? Can you attack? If you stop moving, do you get the stealth bonus back? How do people notice that you are a fake tree? There are many more, but I actually don't care if you answer these, because I don't plan on using it. But I wanted to point them out to you in case you felt like redoing this power. Maybe it could be like the other Wild Shape powers, something like....</p><p> </p><p>Wild Shape: Foliage</p><p>At Will * Primal, Polymorph, Stance</p><p>Move Action Personal</p><p>Effect: You change shape into some kind of plant. You gain a (?) bonus</p><p>to stealth checks while standing still and trying to act like a plant. You can use your roots to move one square as a move action, but you cannot shift or attack.</p><p> </p><p>I have no idea what I'm doing with this power, as I have no experience with making them/making them balanced. Just throwing out an idea. Honestly, I don't like the idea of it giving a stealth bonus, simply because I can't see someone beating the stealth check and "noticing" the plant was fake. How? In any case, there's my thoughts.</p><p> </p><p>Is there a reason why Whipping Tail's damage is set at 3d8 instead of 3[W]?</p><p> </p><p>Does Stoneskin apply versus all weapons (anything wielded in a physical melee/ranged attack)? Does it apply against magical weapons? What about conjured magic force or ethereal/insubstantial weapons? Also, It is listed as stance power. Even though it says it can be used while in wildshape form, all the wildshape powers are stance powers as well, so wouldn't it replace the Wildshape?</p><p> </p><p>Sky Marshal Paragon Path questions:</p><p> </p><p>Fly-By Attack grants the ability to use standard actions before, during, or after your movement. You can use your standard, move, and minor actions in any order normally, so wouldn't this only grant the ability to use it during your movement? Would it be overpowered if it simply granted both this bonus and the bonus +1 to all movement speeds?</p><p> </p><p>I find Screeching Descent's penalty to Perception oddly-placed and possibly underpowered. Would replacing the perception penalty with "dazed (save ends)" be overpowered?</p><p> </p><p>Hummingbird Strike has the same stance keyword clash with wildshape that Stoneskin does. Wouldn't they cancel each other out?</p><p> </p><p>I've mostly only posted questions about powers I've chosen, and I have yet to even look at any power beyond 11th level. You have done an amazing job with the project, and you should feel proud with what you've done. Again, any input on these would be awesome.</p></blockquote><p></p>
[QUOTE="King-Panda, post: 4379568, member: 32115"] (First off, forgive me for not putting these questions in a spoiler box to save space, I don't know how to do that.) Hey malcolm, I've been following this homebrew since conception and wanted to give my thanks for making such an awesome class. I'm going to be playing in an 11th level campaign in a few weeks, and I whipped up an offensive Wildshape druid overnight. Between all the different erratas and updates, I have a bunch of questions, and I would really appreciate any feedback you can give me. My Druid is using a +3 Shortsword (with the bonus wep. prof. from Offensive Focus) for melee attacks. In my offensive form, what will my attack and damage be? Do I get the +3 wep. prof. from the shortsword? Do I get some kind of natural/unarmed wep. prof. too/instead? Do I deal normal medium sized unarmed damage (1d4), or normal shortsword damage (1d6) on basic attacks? What about with powers that deal [W] damage? If I were to take the Wild Shape: Magic power and the Large Form Feat, would there be any way I could have both running at once (To be large size as well as use item powers)? If Wildshaping is an encounter stance power, can I change back and forth from normal shape to wildshaped? How about from Defensive Form to Offensive form (or magic/large/huge/small/tiny form)? If it is a move action to use the power, is it a move action to change shape or Off/Def Form while the power is active? When in Wildshape, I believe I get the enhancement bonuses from magical items, but not their powers. What about their effects/properties (i.e. Horned Helm's Property: Your charge attacks deal an extra 1d6 damage, and Magic weapons bonus damage on crits)? If I'm playing a race different than medium-sized, do my wildshapes default to medium size? In offensive form, I deal +2d6 extra damage when I have combat advantage. Is this all you get for offensive form? This seems underpowered, but I could very easily be wrong. Most of the wild powers have a range of "Melee Touch". I assume this means any creature within reach, correct? The Attack powers Pounce and Trample are listed as having a range of "Melee 1". What exactly does this mean, and how does it differ from "Melee touch"? The Attack power "Cat and Mouse" lists that it does "repeat damage once if target moves or shifts away from you this turn". Is that damage dealt before they move, or after they move 1 square (Immed. Interrupt vs Immed. Reaction)? The Attack power Pummel's range is listed simply as "Melee". Is this a typo, and if not, how does it differ from "melee touch" and "melee 1"? The Utility 6 Tree Shape power brings to mind a million questions. What exactly does "Count" as a large tree mean? How big/tall/heavy is it? Can you move? Can you attack? If you stop moving, do you get the stealth bonus back? How do people notice that you are a fake tree? There are many more, but I actually don't care if you answer these, because I don't plan on using it. But I wanted to point them out to you in case you felt like redoing this power. Maybe it could be like the other Wild Shape powers, something like.... Wild Shape: Foliage At Will * Primal, Polymorph, Stance Move Action Personal Effect: You change shape into some kind of plant. You gain a (?) bonus to stealth checks while standing still and trying to act like a plant. You can use your roots to move one square as a move action, but you cannot shift or attack. I have no idea what I'm doing with this power, as I have no experience with making them/making them balanced. Just throwing out an idea. Honestly, I don't like the idea of it giving a stealth bonus, simply because I can't see someone beating the stealth check and "noticing" the plant was fake. How? In any case, there's my thoughts. Is there a reason why Whipping Tail's damage is set at 3d8 instead of 3[W]? Does Stoneskin apply versus all weapons (anything wielded in a physical melee/ranged attack)? Does it apply against magical weapons? What about conjured magic force or ethereal/insubstantial weapons? Also, It is listed as stance power. Even though it says it can be used while in wildshape form, all the wildshape powers are stance powers as well, so wouldn't it replace the Wildshape? Sky Marshal Paragon Path questions: Fly-By Attack grants the ability to use standard actions before, during, or after your movement. You can use your standard, move, and minor actions in any order normally, so wouldn't this only grant the ability to use it during your movement? Would it be overpowered if it simply granted both this bonus and the bonus +1 to all movement speeds? I find Screeching Descent's penalty to Perception oddly-placed and possibly underpowered. Would replacing the perception penalty with "dazed (save ends)" be overpowered? Hummingbird Strike has the same stance keyword clash with wildshape that Stoneskin does. Wouldn't they cancel each other out? I've mostly only posted questions about powers I've chosen, and I have yet to even look at any power beyond 11th level. You have done an amazing job with the project, and you should feel proud with what you've done. Again, any input on these would be awesome. [/QUOTE]
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