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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="malcolm_n" data-source="post: 4380051" data-attributes="member: 63154"><p>Here we go</p><p>[sblock=answers]Thank you, no problem at all.Assuming you have a strength of 22-23 at 11th level, You would hit on 17 (yes to prof bonus) and deal 1d6 + 11 damage with a basic attack in offensive form with +2d6 Sneak attack when you have combat advantage. X[W] = your short sword damage.Not until you get Wild Shape: Chimera; because they're both stances. It's a balance factor, but also why I made Travel form an augment and not a wild shape power.You can assume Regular Defensive or Offensive form as a move action at-will from any form you're already in. When you get <u>wild shape: Magic</u>, You can enter Wild shape as a minor action once per encounter from any form you're already in and still use item powers. This is true for any wild shape power, feat or otherwise.Specifically, all gear functions as normal regardless of the form you take. The only limit on items is they don't have the "Wild" keyword, so you have to use Wild shape: Magic to use their powers. Yes, you do get any properties; which helps greatly for item selection later on.yes, but you still cannot wield a two-handed weapon and get no bonus from versatile weapons since your normal form doesn't. All items function in wild shape as they would normally for your character <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> (not to sound redundant, it's just something I've seen done when others write faqs and it helps if you glance over some parts to repeat some information).You get that +2d6 with ALL attacks when you have combat advantage, not just once per round, like the rogue. You're also only limited by your choice in weapon, instead of a subset of weapons. So you could use a greataxe and get the bonus. 30th level damage for an offensive focus druid evens out right around the rogue, with less potent powers to use it.Indeed, per the PHB (i think, could be DMG); keep in mind a reach weapon lets you become an animal with really long arms (like a gorilla)No matter what weapon you use, you have to be next to the target you're attacking.Interrupt the creature's movement and hit them. It's a fighter type ability and I just copied it straight out. sorry for no clarificationTypo, melee touchThis one always makes me laugh because everybody overcomplicates it so easily. No offense, it's just interesting. </p><p>1) Tree form is not a wild shape power; you can change into it only when not in wild shape.</p><p>2) You are in all ways a large tree (except with sentience)</p><p>3) You take up a 2x2 square as per large size</p><p>4) You get a +10 to stealth checks</p><p>5) If you move or somebody beats your stealth, you revert out of tree form. You can enter it again next round for whatever good it would do you.</p><p>6) You can attack, but as per stealth, that gives you away so you only have combat advantage for that one attack unless you're flanking</p><p>7) It's mostly a true to heart utility as there's only certain times you'd use it in combat to get advantage for a round. Mostly, I could see it as a great way to guard while your party rests. You can also let your party climb 10 feet without a ladder.The bonus stealth is mechanical more than fluff. You're not you, so how can others tell you're pulling their leg? Well, if you sneeze or twitch when there's no wind, that's a pretty good sign something's out of the ordinary.Mostly fluff. Usually you use your weapon with attacks, but suddenly you also grow a tail. The tail does static damage because you're probably not throwing that shortsword out behind you.Resist X weapons is a function of a lot of powers/monsters. Whatever it means with them holds true here. My assumption is anything that can be used with powers and the "weapon" keyword. From a monster perspective, any natural weapon like claw and bite.It's a redundancy used in a lot of rules text out thereto point out that it still functions normally, plus something else. if you don't think it's balanced enough by letting you move before and after an attack every round, +1 is fine. I caution though, it's a little more powerful than it may seemI suppose not, but it was meant to grant you help with stealth to get combat advantage. They achieve the same goal over all.You can use Hummingbird strike while in Wild shape form, making it an addition while you continue to maintain your normal stance; like stoneskin. You couldn't use stoneskin and hummingbird strike at the same time without wild shape: Chimera. I do, thank you very much. Please don't hesitate to ask any other questions.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="malcolm_n, post: 4380051, member: 63154"] Here we go [sblock=answers]Thank you, no problem at all.Assuming you have a strength of 22-23 at 11th level, You would hit on 17 (yes to prof bonus) and deal 1d6 + 11 damage with a basic attack in offensive form with +2d6 Sneak attack when you have combat advantage. X[W] = your short sword damage.Not until you get Wild Shape: Chimera; because they're both stances. It's a balance factor, but also why I made Travel form an augment and not a wild shape power.You can assume Regular Defensive or Offensive form as a move action at-will from any form you're already in. When you get [U]wild shape: Magic[/U], You can enter Wild shape as a minor action once per encounter from any form you're already in and still use item powers. This is true for any wild shape power, feat or otherwise.Specifically, all gear functions as normal regardless of the form you take. The only limit on items is they don't have the "Wild" keyword, so you have to use Wild shape: Magic to use their powers. Yes, you do get any properties; which helps greatly for item selection later on.yes, but you still cannot wield a two-handed weapon and get no bonus from versatile weapons since your normal form doesn't. All items function in wild shape as they would normally for your character :) (not to sound redundant, it's just something I've seen done when others write faqs and it helps if you glance over some parts to repeat some information).You get that +2d6 with ALL attacks when you have combat advantage, not just once per round, like the rogue. You're also only limited by your choice in weapon, instead of a subset of weapons. So you could use a greataxe and get the bonus. 30th level damage for an offensive focus druid evens out right around the rogue, with less potent powers to use it.Indeed, per the PHB (i think, could be DMG); keep in mind a reach weapon lets you become an animal with really long arms (like a gorilla)No matter what weapon you use, you have to be next to the target you're attacking.Interrupt the creature's movement and hit them. It's a fighter type ability and I just copied it straight out. sorry for no clarificationTypo, melee touchThis one always makes me laugh because everybody overcomplicates it so easily. No offense, it's just interesting. 1) Tree form is not a wild shape power; you can change into it only when not in wild shape. 2) You are in all ways a large tree (except with sentience) 3) You take up a 2x2 square as per large size 4) You get a +10 to stealth checks 5) If you move or somebody beats your stealth, you revert out of tree form. You can enter it again next round for whatever good it would do you. 6) You can attack, but as per stealth, that gives you away so you only have combat advantage for that one attack unless you're flanking 7) It's mostly a true to heart utility as there's only certain times you'd use it in combat to get advantage for a round. Mostly, I could see it as a great way to guard while your party rests. You can also let your party climb 10 feet without a ladder.The bonus stealth is mechanical more than fluff. You're not you, so how can others tell you're pulling their leg? Well, if you sneeze or twitch when there's no wind, that's a pretty good sign something's out of the ordinary.Mostly fluff. Usually you use your weapon with attacks, but suddenly you also grow a tail. The tail does static damage because you're probably not throwing that shortsword out behind you.Resist X weapons is a function of a lot of powers/monsters. Whatever it means with them holds true here. My assumption is anything that can be used with powers and the "weapon" keyword. From a monster perspective, any natural weapon like claw and bite.It's a redundancy used in a lot of rules text out thereto point out that it still functions normally, plus something else. if you don't think it's balanced enough by letting you move before and after an attack every round, +1 is fine. I caution though, it's a little more powerful than it may seemI suppose not, but it was meant to grant you help with stealth to get combat advantage. They achieve the same goal over all.You can use Hummingbird strike while in Wild shape form, making it an addition while you continue to maintain your normal stance; like stoneskin. You couldn't use stoneskin and hummingbird strike at the same time without wild shape: Chimera. I do, thank you very much. Please don't hesitate to ask any other questions. [/sblock] [/QUOTE]
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