Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Completed 4e Druid (Updated 7/11, New Items; More Versatile)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="King-Panda" data-source="post: 4380467" data-attributes="member: 32115"><p>Thanks for the feedback. I have a few follow up questions, and a few new ones after reading ahead in the powers.</p><p> </p><p></p><p> </p><p>I'm gonna figure out the math here, because I don't think you quite answered my wep. prof. question. I have 21 Str, and a +3 Shortsword at level 11. So that's +5 from half level, +5 from Strength, +3 from enhancement mod, and +3 from Wep. Prof. bonus, for a total of +16, which works out with your +17 math from 22/23 Str. Am I correct in thinking the Wep. Prof. bonus comes from the shortsword? In that case, </p><p>if I am not wielding a weapon and I wildshape into offensive form, will I have no wep. prof. modifier? I'm basically asking if druids get an unarmed/natural wep. prof. modifier as a class feature or something.</p><p> </p><p>As for damage, you list 1d6 + 11 for a basic attack. 1d6 (Shortsword) + 5 (21 str) + 2 (Off. Focus) + 3 (Enh. mod) = 1d6+10, in line with your 22 str 1d6+11. Is this correct?</p><p> </p><p></p><p> </p><p>So once I activate Wildshape, I can change to Defensive, Offensive, and normal non-shaped form as a move action for the rest of the encounter? And if I take Wild Shape: Magic, on top of the normal rule listed above, I can activate wildshape as a minor action once per encounter (superceding the previous normal wildshape, and refreshing the 5 min duration if out of combat), change to and fro as listed above, but can use item powers while WS:M is active?</p><p> </p><p>The line "This is true for any wild shape power, feat or otherwise." Is throwing me off. Is it saying that "You can assume Regular Defensive or Offensive form as a move action at-will from any form you're already in" is true at all times? I assume I can only combine wild shape: magic with another stance like "Wild shape: large" or "Wild shape: elemental" once I have "Wild shape:Chimera".</p><p> </p><p></p><p></p><p>(No worries about the redundancy, it's best to spell it out in full when answering questions). It seems you are assuming I am small size from talking about 2H and versatile weapons. Even though I am, I was wondering about large sized (and bigger) creatures as well. Also, I assume from this a bugbear (for example) would still get their oversized weapon racial feature while wildshaping (ex. wielding a large greataxe and dealing 2d6 base damage)?</p><p> </p><p></p><p></p><p>So you're saying If I wield a reach weapon while I am wildshaped, I will use the normal reach weapon rules listed on page 217 of the PHB? If I am in large form with a reach weapon, will I have 15 ft. reach?</p><p> </p><p> </p><p>About tree shape: thanks for the extra info. It didn't answer all my questions, but without that extra info the power is unusable. Reverting out of tree form because someone beats your stealth check makes my mind boggle. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":P" title="Stick out tongue :P" data-smilie="7"data-shortname=":P" /></p><p> </p><p> </p><p>On pg 55 of the PHB, it states stance powers last until you use another stance power. All I'm getting at with this is that even though stoneskin and hummingbird strike say they work with wild shape, it can easily be seen as a contradiction. If you update this again, perhaps you could change the line to read something like "This stance does not override a wild shape stance, and can be used while wild shaped"?</p><p> </p><p>How I'm understanding Dire Pounce: Target a creature, and charge them. If you hit, Do normal charge damage, and then roll a secondary attack of str +2 vs ref, and deal an extra 2[W] + str and knock them prone if you hit with this secondary attack. For the rest of the encounter, if you charge and hit a target, the save or are knocked prone. Would a dwarf get two saves vs this attack (from racial free save vs prone)?</p><p> </p><p>Wild Shape:Elemental grants resist cold, fire, lightning or thunder. Assuming you choose the type when the power is used, is there any way to change it after you have chosen it?</p><p> </p><p>With Wild Shape:Chimera, it states you can attack one or two creatures with 2 At-will wild attacks. Does this mean you can attack 1 creature twice, or attack two creatures twice (for a total of four attacks)? By stating you can "maintain two additional stances", do you have to "spend" those powers' action cost to activate this (ex. Use Chimera as a minor action, and then spend two more minor actions to activate elemental and plant)? If you don't have to use actions to make use of these two extra stances, are they still "spent" and unusable until a short/extended rest, respectively?</p><p> </p><p>Travel Form feat: It seems to be stating you can choose a different special movement form from the list each time you wildshape. However, after the list, it says you have to take the feat multiple times to choose a new special movement mode from the list. How does this work? How does this power interact with the level 16 utility WS: flight?</p><p> </p><p>Thanks again for all the help, I'm getting pretty psyched about playing this class. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="King-Panda, post: 4380467, member: 32115"] Thanks for the feedback. I have a few follow up questions, and a few new ones after reading ahead in the powers. I'm gonna figure out the math here, because I don't think you quite answered my wep. prof. question. I have 21 Str, and a +3 Shortsword at level 11. So that's +5 from half level, +5 from Strength, +3 from enhancement mod, and +3 from Wep. Prof. bonus, for a total of +16, which works out with your +17 math from 22/23 Str. Am I correct in thinking the Wep. Prof. bonus comes from the shortsword? In that case, if I am not wielding a weapon and I wildshape into offensive form, will I have no wep. prof. modifier? I'm basically asking if druids get an unarmed/natural wep. prof. modifier as a class feature or something. As for damage, you list 1d6 + 11 for a basic attack. 1d6 (Shortsword) + 5 (21 str) + 2 (Off. Focus) + 3 (Enh. mod) = 1d6+10, in line with your 22 str 1d6+11. Is this correct? So once I activate Wildshape, I can change to Defensive, Offensive, and normal non-shaped form as a move action for the rest of the encounter? And if I take Wild Shape: Magic, on top of the normal rule listed above, I can activate wildshape as a minor action once per encounter (superceding the previous normal wildshape, and refreshing the 5 min duration if out of combat), change to and fro as listed above, but can use item powers while WS:M is active? The line "This is true for any wild shape power, feat or otherwise." Is throwing me off. Is it saying that "You can assume Regular Defensive or Offensive form as a move action at-will from any form you're already in" is true at all times? I assume I can only combine wild shape: magic with another stance like "Wild shape: large" or "Wild shape: elemental" once I have "Wild shape:Chimera". (No worries about the redundancy, it's best to spell it out in full when answering questions). It seems you are assuming I am small size from talking about 2H and versatile weapons. Even though I am, I was wondering about large sized (and bigger) creatures as well. Also, I assume from this a bugbear (for example) would still get their oversized weapon racial feature while wildshaping (ex. wielding a large greataxe and dealing 2d6 base damage)? So you're saying If I wield a reach weapon while I am wildshaped, I will use the normal reach weapon rules listed on page 217 of the PHB? If I am in large form with a reach weapon, will I have 15 ft. reach? About tree shape: thanks for the extra info. It didn't answer all my questions, but without that extra info the power is unusable. Reverting out of tree form because someone beats your stealth check makes my mind boggle. :P On pg 55 of the PHB, it states stance powers last until you use another stance power. All I'm getting at with this is that even though stoneskin and hummingbird strike say they work with wild shape, it can easily be seen as a contradiction. If you update this again, perhaps you could change the line to read something like "This stance does not override a wild shape stance, and can be used while wild shaped"? How I'm understanding Dire Pounce: Target a creature, and charge them. If you hit, Do normal charge damage, and then roll a secondary attack of str +2 vs ref, and deal an extra 2[W] + str and knock them prone if you hit with this secondary attack. For the rest of the encounter, if you charge and hit a target, the save or are knocked prone. Would a dwarf get two saves vs this attack (from racial free save vs prone)? Wild Shape:Elemental grants resist cold, fire, lightning or thunder. Assuming you choose the type when the power is used, is there any way to change it after you have chosen it? With Wild Shape:Chimera, it states you can attack one or two creatures with 2 At-will wild attacks. Does this mean you can attack 1 creature twice, or attack two creatures twice (for a total of four attacks)? By stating you can "maintain two additional stances", do you have to "spend" those powers' action cost to activate this (ex. Use Chimera as a minor action, and then spend two more minor actions to activate elemental and plant)? If you don't have to use actions to make use of these two extra stances, are they still "spent" and unusable until a short/extended rest, respectively? Travel Form feat: It seems to be stating you can choose a different special movement form from the list each time you wildshape. However, after the list, it says you have to take the feat multiple times to choose a new special movement mode from the list. How does this work? How does this power interact with the level 16 utility WS: flight? Thanks again for all the help, I'm getting pretty psyched about playing this class. :D [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
D&D Older Editions, OSR, & D&D Variants
Completed 4e Druid (Updated 7/11, New Items; More Versatile)
Top