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Completed 4e Druid (Updated 7/11, New Items; More Versatile)
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<blockquote data-quote="eloquentaction" data-source="post: 4380589" data-attributes="member: 70399"><p><strong>Malcolm!</strong></p><p></p><p>Thanks for your quick reply. I made some changes and have some additional questions.</p><p></p><p>If you have time, please check the following:</p><p></p><p>[sblock]</p><p>OK. Fair enough. What about reducing the bonus to +1, cumulative? I think the idea of the spell is </p><p></p><p>to steam them to death; I would think it would get worse the longer they were in it.</p><p></p><p>At one point, I was thinking the Attack form would have a lot of Rogue skills, so I had Acrobatics in </p><p></p><p>here. I'll take it out.</p><p></p><p>As I read your original post, I noticed that Defensive form seemed to have much more in the way of </p><p></p><p>advantages than the other two. So I attempted to add new At-Wills for both Attack form and for Rites </p><p></p><p>Mastery. I'm not sure where you got orb implement mastery? The implements I added were; Holly, Choker </p><p></p><p>and Defensive Staff - with the defensive staff being verbatim from the Wizard with the addition that a </p><p></p><p>Rites Master can use their staff to increase their Touch range by 1.</p><p></p><p>You've got three different forms here, each with 3 different sets of abilities and with the druid </p><p></p><p>specializing in one of the forms. If you're going to have the ability to specialize in the </p><p></p><p>'wizard-like' form, it seems to me they shouldn't be 'gimped' and should be a viable alternative. This </p><p></p><p>was (by the way) the reason I made shapeshifting provoke attacks of opportunity. So the druid couldn't </p><p></p><p>just flick in and out of whatever shape they wanted at the drop of a hat with no penalties. Later on, </p><p></p><p>they would get the ability to drop this to a minor action (in line with your skills) with no combat </p><p></p><p>advantage, then finally to shift as a free action with no attacks of opportunity.</p><p></p><p>True enough. I suppose I could change this to say the vocal chords and eyes remained the same with </p><p></p><p>perhaps some special effects like it's deeper, etc.</p><p></p><p>See notes, above.</p><p></p><p>Thanks for your opinion. ;-) Any ideas on how to change it and give similar results?</p><p></p><p>Re-read it. Feral Leap gives a Push 1 AND a bonus to attack on the next attack over and above Charge's </p><p></p><p>normal +1.</p><p></p><p>Grasping roots was my attempt to work in a 'root' effect. Perhaps change immobolize to 'slow'?</p><p></p><p>Raking Talons is your RAKE ability verbatim.</p><p></p><p>Noted. I'll change it to the same as Deft Strike. 2 squares movement AFTER the attack.</p><p></p><p>It's an encounter based spell. Not an at-will. It can't be sustained every round unless it has a </p><p></p><p>Sustain clause in the power. Which is why I added it. It's the same as your CHILL power, but I </p><p></p><p>thought the lack of a sustain was actually an oversight on your part. I added the Special as a </p><p></p><p>special-effect.</p><p></p><p>Here's where you and I have some differences. It's my belief that the druid should have at least SOME </p><p></p><p>healing abilities. Obviously these abilities should not be accessible when the druid is shapeshifted, </p><p></p><p>so I put it in as a humanoid spell. I also tried to structure it as a Striker / Controller type spell </p><p></p><p>to give some variety and / or versatility to the Rites Master. The flavor text is just wording, I'd </p><p></p><p>appreciate it if you could suggest some better wording - I'll try and come up with some ideas as well. </p><p></p><p>In the meantime, I think I'll drop it down to an area burst 1 within 10 and keep the same effects.</p><p></p><p>Duly noted. Perhaps a +1 power bonus to AC till the end of encounter?</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="eloquentaction, post: 4380589, member: 70399"] [b]Malcolm![/b] Thanks for your quick reply. I made some changes and have some additional questions. If you have time, please check the following: [sblock] OK. Fair enough. What about reducing the bonus to +1, cumulative? I think the idea of the spell is to steam them to death; I would think it would get worse the longer they were in it. At one point, I was thinking the Attack form would have a lot of Rogue skills, so I had Acrobatics in here. I'll take it out. As I read your original post, I noticed that Defensive form seemed to have much more in the way of advantages than the other two. So I attempted to add new At-Wills for both Attack form and for Rites Mastery. I'm not sure where you got orb implement mastery? The implements I added were; Holly, Choker and Defensive Staff - with the defensive staff being verbatim from the Wizard with the addition that a Rites Master can use their staff to increase their Touch range by 1. You've got three different forms here, each with 3 different sets of abilities and with the druid specializing in one of the forms. If you're going to have the ability to specialize in the 'wizard-like' form, it seems to me they shouldn't be 'gimped' and should be a viable alternative. This was (by the way) the reason I made shapeshifting provoke attacks of opportunity. So the druid couldn't just flick in and out of whatever shape they wanted at the drop of a hat with no penalties. Later on, they would get the ability to drop this to a minor action (in line with your skills) with no combat advantage, then finally to shift as a free action with no attacks of opportunity. True enough. I suppose I could change this to say the vocal chords and eyes remained the same with perhaps some special effects like it's deeper, etc. See notes, above. Thanks for your opinion. ;-) Any ideas on how to change it and give similar results? Re-read it. Feral Leap gives a Push 1 AND a bonus to attack on the next attack over and above Charge's normal +1. Grasping roots was my attempt to work in a 'root' effect. Perhaps change immobolize to 'slow'? Raking Talons is your RAKE ability verbatim. Noted. I'll change it to the same as Deft Strike. 2 squares movement AFTER the attack. It's an encounter based spell. Not an at-will. It can't be sustained every round unless it has a Sustain clause in the power. Which is why I added it. It's the same as your CHILL power, but I thought the lack of a sustain was actually an oversight on your part. I added the Special as a special-effect. Here's where you and I have some differences. It's my belief that the druid should have at least SOME healing abilities. Obviously these abilities should not be accessible when the druid is shapeshifted, so I put it in as a humanoid spell. I also tried to structure it as a Striker / Controller type spell to give some variety and / or versatility to the Rites Master. The flavor text is just wording, I'd appreciate it if you could suggest some better wording - I'll try and come up with some ideas as well. In the meantime, I think I'll drop it down to an area burst 1 within 10 and keep the same effects. Duly noted. Perhaps a +1 power bonus to AC till the end of encounter? [/sblock] [/QUOTE]
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