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Completely Clueless about D&D - Where to start & character creation question
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<blockquote data-quote="ccs" data-source="post: 7566708" data-attributes="member: 6803664"><p>First off, Welcome to the game!</p><p></p><ul> <li data-xf-list-type="ul"><br /> <br /> In this order:<br /> The Players Handbook - asap<br /> A set of dice - asap<br /> a few extra 6 sided dice<br /> an extra 20 sided die of a different color<br /> a miniature<br /> a legal pad<br /> a clipboard<br /> a pack of pencils<br /> an extra eraser<br /> <br /> <br /> <br /> <br /> *Don't get all stressed out about not knowing/remembering all the rules all at once. When something comes up & you/the group don't know the answers? Just pause the game & look it up.<br /> <br /> *There's no set amount of stuff you have to get done during a session. So don't worry about having to pause to look something up. Or when you get sidetracked BSing about something....<br /> <br /> *THIS IS NOT A COMPETITION between players as to who can do the most damage, have the highest stat, etc.<br /> Do not fall into the trap of thinking your character isn't as good as the other guys. Or not as good as whatever you read about on-line.<br /> <br /> *It's really NOT necessary to crank your "primary" stat (Dex in the case of Rogues) up to 18-20 asap, at the expense of other options.<br /> But I expect you'll do so anyways....<br /> <br /> *Not having the highest stat or modifier in some skill does NOT mean that you shouldn't ever attempt those roles.<br /> You gotta participate.<br /> <br /> <br /> <br /> Any basic dice set will work. I favor easy to read ones myself.... <br /> <br /> <br /> <br /> You gotta participate.<br /> <br /> <br /> <br /> Not really? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> <br /> As a group you might roll up one set of characters & play through an initial adventure to get the hang of the game & after that's done start the real campaign. (I hear the adventure that comes in the Basic box set is really good.) <br /> And if any of your characters die during that practice adventure? Then you should roll up something completely different so you can see how other stuff works. <br /> <br /> <br /> <br /> It means that both your class and background have provided you the same thing. There's no bonus for this.<br /> Rogues get thieves tools as part of the class.<br /> The criminal background (wich anyone can take) provides thieves tools.</li> </ul></blockquote><p></p>
[QUOTE="ccs, post: 7566708, member: 6803664"] First off, Welcome to the game! [LIST] In this order: The Players Handbook - asap A set of dice - asap a few extra 6 sided dice an extra 20 sided die of a different color a miniature a legal pad a clipboard a pack of pencils an extra eraser *Don't get all stressed out about not knowing/remembering all the rules all at once. When something comes up & you/the group don't know the answers? Just pause the game & look it up. *There's no set amount of stuff you have to get done during a session. So don't worry about having to pause to look something up. Or when you get sidetracked BSing about something.... *THIS IS NOT A COMPETITION between players as to who can do the most damage, have the highest stat, etc. Do not fall into the trap of thinking your character isn't as good as the other guys. Or not as good as whatever you read about on-line. *It's really NOT necessary to crank your "primary" stat (Dex in the case of Rogues) up to 18-20 asap, at the expense of other options. But I expect you'll do so anyways.... *Not having the highest stat or modifier in some skill does NOT mean that you shouldn't ever attempt those roles. You gotta participate. Any basic dice set will work. I favor easy to read ones myself.... You gotta participate. Not really? :) As a group you might roll up one set of characters & play through an initial adventure to get the hang of the game & after that's done start the real campaign. (I hear the adventure that comes in the Basic box set is really good.) And if any of your characters die during that practice adventure? Then you should roll up something completely different so you can see how other stuff works. It means that both your class and background have provided you the same thing. There's no bonus for this. Rogues get thieves tools as part of the class. The criminal background (wich anyone can take) provides thieves tools.[/list] [/QUOTE]
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