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Completely Clueless about D&D - Where to start & character creation question
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<blockquote data-quote="UngeheuerLich" data-source="post: 7567437" data-attributes="member: 59057"><p>Generally rookies usually don't do anything wrong. Usually they start very creatively until the begin worrying about their character or statistics too much.</p><p>My best advice is:</p><p>- roll stats</p><p>- assign as you like</p><p>- chose a race you like</p><p>- chose a class you like</p><p>- chose a background you like</p><p>- don't worry about statistics. Tell the DM what you want to do</p><p>- let the DM worry about what attribute roll you should make and if a skill might be used. You might make suggestions if you think your character has a relevant ability.</p><p>- after a while you notice if your character is good at the things you want him to do. If it fits, keep your character.</p><p>If it does not fit, either you will keep the character and play differently or you make a new one that fits your concept more.</p><p></p><p>The biggest mistakes:</p><p>- Overthinking your character, trying to play something because you read somewhere that this or that is good or not good.</p><p>- not trusting the DM to adjucate fairly</p><p>- instead of stating what your character wants to do, sayong that he uses skill x to do something.</p><p>You don't need to habe a certain skill to do something. It just slightly improves your probability. Everyone can try everything and you should try try try. Worst thing that can happen is that you fail and move the story forward.</p></blockquote><p></p>
[QUOTE="UngeheuerLich, post: 7567437, member: 59057"] Generally rookies usually don't do anything wrong. Usually they start very creatively until the begin worrying about their character or statistics too much. My best advice is: - roll stats - assign as you like - chose a race you like - chose a class you like - chose a background you like - don't worry about statistics. Tell the DM what you want to do - let the DM worry about what attribute roll you should make and if a skill might be used. You might make suggestions if you think your character has a relevant ability. - after a while you notice if your character is good at the things you want him to do. If it fits, keep your character. If it does not fit, either you will keep the character and play differently or you make a new one that fits your concept more. The biggest mistakes: - Overthinking your character, trying to play something because you read somewhere that this or that is good or not good. - not trusting the DM to adjucate fairly - instead of stating what your character wants to do, sayong that he uses skill x to do something. You don't need to habe a certain skill to do something. It just slightly improves your probability. Everyone can try everything and you should try try try. Worst thing that can happen is that you fail and move the story forward. [/QUOTE]
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