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*Pathfinder & Starfinder
Completely mantle based magic and classes varient
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<blockquote data-quote="pseudodragon" data-source="post: 4867489" data-attributes="member: 6714"><p><strong>A few suggestions for follow up</strong></p><p></p><p>Hi,</p><p></p><p>You have some interesting twists in your system of magic. Parts of it remind me of the domain casters listed in Unearthed Arcana. A couple other publications that you might want to look at are Wild Magic and Elements of Magic which, I believe, were both published by ENWorld Press! Wild Magic has some rules that deal with situations similar to your wild surges and Elements of Magic allows a more flexible system of spell paths or themes for spellcasters. </p><p></p><p>I've thought about blowing up the D&D magic system myself and replacing it with one of my own creation using those two publications I mentioned and a couple of others for source material, but (1) I have a hard enough time getting anyone in my group to play a spellcaster, I'm usually the wizard, and (2) every time I even hint at trying a new rules system they come at me with torches and pitchforks. Hence my tweaking of the existing magic system as delineated in my thread.</p><p></p><p>Anyway, keep at it. Don't be afraid to refine or change parts of your system. Since it is the first time you've tried it, your players should understand if you have to iron out some wrinkles. Good luck.</p><p></p><p>Gary</p></blockquote><p></p>
[QUOTE="pseudodragon, post: 4867489, member: 6714"] [b]A few suggestions for follow up[/b] Hi, You have some interesting twists in your system of magic. Parts of it remind me of the domain casters listed in Unearthed Arcana. A couple other publications that you might want to look at are Wild Magic and Elements of Magic which, I believe, were both published by ENWorld Press! Wild Magic has some rules that deal with situations similar to your wild surges and Elements of Magic allows a more flexible system of spell paths or themes for spellcasters. I've thought about blowing up the D&D magic system myself and replacing it with one of my own creation using those two publications I mentioned and a couple of others for source material, but (1) I have a hard enough time getting anyone in my group to play a spellcaster, I'm usually the wizard, and (2) every time I even hint at trying a new rules system they come at me with torches and pitchforks. Hence my tweaking of the existing magic system as delineated in my thread. Anyway, keep at it. Don't be afraid to refine or change parts of your system. Since it is the first time you've tried it, your players should understand if you have to iron out some wrinkles. Good luck. Gary [/QUOTE]
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Completely mantle based magic and classes varient
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