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<blockquote data-quote="Dozen" data-source="post: 5995884" data-attributes="member: 6698275"><p>Since the roles in the party are not clearly defined, an Incarnate would complement it; they can do pretty much anything aside from healing to a better than average degree, best if specialized in two - if the other role was needed, you can switch between specs in a few rounds. Your party lacks a spokesman, a skill monkey could be a good choice for the first, with one of the races from Magic of Incarnum, maybe gnome or human. If you prefer otherwise, go for Mongrelfolk. They give + 4 to the main stat(Con) for -2 Int and -4 Char, can't go wrong. Good incanates make excellent tanks(a dip in fighter might be an idea), LNs are attackers and CN are... yeah, pretty bad archers, but that can be fixed if you take your time.</p><p></p><p>Even if they aren't powerful enough for you to go full incarnum, they are the best multiclass option there is, so take a look at them at least.</p></blockquote><p></p>
[QUOTE="Dozen, post: 5995884, member: 6698275"] Since the roles in the party are not clearly defined, an Incarnate would complement it; they can do pretty much anything aside from healing to a better than average degree, best if specialized in two - if the other role was needed, you can switch between specs in a few rounds. Your party lacks a spokesman, a skill monkey could be a good choice for the first, with one of the races from Magic of Incarnum, maybe gnome or human. If you prefer otherwise, go for Mongrelfolk. They give + 4 to the main stat(Con) for -2 Int and -4 Char, can't go wrong. Good incanates make excellent tanks(a dip in fighter might be an idea), LNs are attackers and CN are... yeah, pretty bad archers, but that can be fixed if you take your time. Even if they aren't powerful enough for you to go full incarnum, they are the best multiclass option there is, so take a look at them at least. [/QUOTE]
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