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<blockquote data-quote="Dannyalcatraz" data-source="post: 5995955" data-attributes="member: 19675"><p>Hmmm...I'd change that up a mite, based on the way you've described the way you want these PCs used.</p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2" target="_blank">#2</a> Duskblade: I'd replace him with a <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleSorcerer" target="_blank">Battle Sorcerer</a> who has a heritage feat chain- Celestial (+ CS Lance), Infernal (+ IS Shout ), or Draconic (+D Breath )- with Arcane strike added. Then you could channel spells for ranged AND melee damage. (By channeling spells for ranged attacks via Lance, Shout, or Breath, this means you're free to have a known spell list virtually devoid of direct damage attack spells without giving up the ability to deliver direct damage, boosting his flexibility.)</p><p></p><p>You might multiclass him with another armored caster- Beguiler or War Mage- for more spells to cast & channel, or with a warrior class for better combat prowess. Down the road, add a Reserve feat or two that will let him do magical attacks based on spells he has in reserve, and he's golden.</p><p></p><p><a href="http://www.realmshelps.net/datafind/feats.shtml" target="_blank">http://www.realmshelps.net/datafind/feats.shtml</a></p><p></p><p>That way, you still get an armored arcane spellcaster, but he'd have a bigger list to choose from, and would have more spells overall. He could mostly still fill the role of a full arcane caster, albeit one with with a taste for martial combat.</p><p></p><p><a href="http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3" target="_blank">#3</a> Cleric: I'd skip the law devotion and go <a href="http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain" target="_blank">War</a>. In addition, with your Extra Turning choice, I bet your Cleric has a pretty high Charisma, right? To boost Healing, I'd give this PC the Complete Divine version of Sacred Healing* which lets you burn a Turn Undead attempt to give <em><strong><u>everyone</u></strong> within a 60' burst</em> Fast Healing 3 for a duration based on your Cha. It doesn't sound like much, but I'm using this in a 3.5Ed campaign right now that has passed 10th level, and my Cleric/Sorc/Mystic Theurge/Geomancer rarely uses his spells for healing.</p><p></p><p>And then I'd add a pure warrior to the mix- Fighter, PsyWar, Barbarian, Paladin- even a Duskblade ( <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> )- to round out the party.</p><p></p><p></p><p></p><p></p><p></p><p></p><p>* I have checked with WotC on this one: the Sacred Healing feat of the same name that shows up in (I believe) PHB2 is NOT a revision & replacement of the CompDiv version. WotC simply made a mistake in naming the second feat.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 5995955, member: 19675"] Hmmm...I'd change that up a mite, based on the way you've described the way you want these PCs used. [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=2]#2[/URL] Duskblade: I'd replace him with a [URL="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#sorcererVariantBattleSorcerer"]Battle Sorcerer[/URL] who has a heritage feat chain- Celestial (+ CS Lance), Infernal (+ IS Shout ), or Draconic (+D Breath )- with Arcane strike added. Then you could channel spells for ranged AND melee damage. (By channeling spells for ranged attacks via Lance, Shout, or Breath, this means you're free to have a known spell list virtually devoid of direct damage attack spells without giving up the ability to deliver direct damage, boosting his flexibility.) You might multiclass him with another armored caster- Beguiler or War Mage- for more spells to cast & channel, or with a warrior class for better combat prowess. Down the road, add a Reserve feat or two that will let him do magical attacks based on spells he has in reserve, and he's golden. [url]http://www.realmshelps.net/datafind/feats.shtml[/url] That way, you still get an armored arcane spellcaster, but he'd have a bigger list to choose from, and would have more spells overall. He could mostly still fill the role of a full arcane caster, albeit one with with a taste for martial combat. [URL=http://www.enworld.org/forum/usertag.php?do=list&action=hash&hash=3]#3[/URL] Cleric: I'd skip the law devotion and go [URL="http://www.d20srd.org/srd/spellLists/clericDomains.htm#warDomain"]War[/URL]. In addition, with your Extra Turning choice, I bet your Cleric has a pretty high Charisma, right? To boost Healing, I'd give this PC the Complete Divine version of Sacred Healing* which lets you burn a Turn Undead attempt to give [I][B][U]everyone[/U][/B] within a 60' burst[/I] Fast Healing 3 for a duration based on your Cha. It doesn't sound like much, but I'm using this in a 3.5Ed campaign right now that has passed 10th level, and my Cleric/Sorc/Mystic Theurge/Geomancer rarely uses his spells for healing. And then I'd add a pure warrior to the mix- Fighter, PsyWar, Barbarian, Paladin- even a Duskblade ( :D )- to round out the party. * I have checked with WotC on this one: the Sacred Healing feat of the same name that shows up in (I believe) PHB2 is NOT a revision & replacement of the CompDiv version. WotC simply made a mistake in naming the second feat. [/QUOTE]
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