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Complex Concentration Question
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<blockquote data-quote="Kelleris" data-source="post: 3650351" data-attributes="member: 19130"><p>I <em>may</em> have distorted his speech... In any case, don't forget that there's also an enemy cleric and a guy who could otherwise be using the <em>Axe of the Dwarvish Lords</em> to summon, IIRC, a greater earth elemental with maximum hit points. So I'd call it a wash at worst. Still, if I get through the next round, I'll have my familiar use <em>dimension door</em> to pop up behind the guy in that murder hole, and, uhm... I'm not sure yet. Maybe a <em>ray of dizziness</em> followed by readying a <em>greater dispel magic</em> to counterspell or something. Maybe an <em>insidious rhythm</em> if I can get one to stick, since it does the same thing as the <em>cacophony</em> (spell-wise anyway) to a single target.</p><p></p><p>Or maybe I'll leave the <em>cacophony</em> up unless we need emergency healing and use its secondary effect of empowering sonic damage to lay the sonic smack down when (okay, if) I get the evil magey guy under control. A <em>sculpted cacophonic blast</em> into a <em>creaking cacophony</em> does, let's see, almost 79 damage on average, and I could use it to "counterspell" Mr. Mage-Guy by beaning him with it if he tries to cast, and use the other 3 cubes to spot-nuke any of the baddies that are in position to do some real harm.</p><p></p><p>Hmm, I'll come up with something. I'll lean towards dropping the <em>cacophony</em> ASAP, though, since it's probably annoying to our cleric (I think that's the only spellcaster we have that's hugely hurt by the <em>cacophony</em>), but then she can still fight.</p></blockquote><p></p>
[QUOTE="Kelleris, post: 3650351, member: 19130"] I [i]may[/i] have distorted his speech... In any case, don't forget that there's also an enemy cleric and a guy who could otherwise be using the [i]Axe of the Dwarvish Lords[/i] to summon, IIRC, a greater earth elemental with maximum hit points. So I'd call it a wash at worst. Still, if I get through the next round, I'll have my familiar use [i]dimension door[/i] to pop up behind the guy in that murder hole, and, uhm... I'm not sure yet. Maybe a [i]ray of dizziness[/i] followed by readying a [i]greater dispel magic[/i] to counterspell or something. Maybe an [i]insidious rhythm[/i] if I can get one to stick, since it does the same thing as the [i]cacophony[/i] (spell-wise anyway) to a single target. Or maybe I'll leave the [i]cacophony[/i] up unless we need emergency healing and use its secondary effect of empowering sonic damage to lay the sonic smack down when (okay, if) I get the evil magey guy under control. A [i]sculpted cacophonic blast[/i] into a [i]creaking cacophony[/i] does, let's see, almost 79 damage on average, and I could use it to "counterspell" Mr. Mage-Guy by beaning him with it if he tries to cast, and use the other 3 cubes to spot-nuke any of the baddies that are in position to do some real harm. Hmm, I'll come up with something. I'll lean towards dropping the [i]cacophony[/i] ASAP, though, since it's probably annoying to our cleric (I think that's the only spellcaster we have that's hugely hurt by the [i]cacophony[/i]), but then she can still fight. [/QUOTE]
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