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General Tabletop Discussion
*Pathfinder & Starfinder
Complex fighter pitfalls
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<blockquote data-quote="pemerton" data-source="post: 5954553" data-attributes="member: 42582"><p>Why? The simplest possible wizard would have one versatile at will spell chosen from a list (much like the fighter's weapon list): say, Produce Flame (can be used for stuff including a ranged attack that does damage as a longbow) and Magical Force (can be used for minor TK, to open doors, and to attack someone a la Magic Missile: auto damage comparable to a sling).</p><p></p><p>This simplest wizard would also have two class features to correspond to the fighter's armour and adventuring gear respectively: mage armour (+4 AC while unarmoured and conscious) and mage sight (allows sensing magic, reading magic sigils, etc).</p><p></p><p>Using the at-will spell for stuff other than attacking (say, igniting haystacks, or knocking vases of mantlepieces), and using mage sight for other stuff besides sensing and reading magic (say, recognising undead or demons from their foul aura), would be adjudicated by the GM using the same improvisation system that they use to adjudicate actions by any other PC (including the simple fighter).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5954553, member: 42582"] Why? The simplest possible wizard would have one versatile at will spell chosen from a list (much like the fighter's weapon list): say, Produce Flame (can be used for stuff including a ranged attack that does damage as a longbow) and Magical Force (can be used for minor TK, to open doors, and to attack someone a la Magic Missile: auto damage comparable to a sling). This simplest wizard would also have two class features to correspond to the fighter's armour and adventuring gear respectively: mage armour (+4 AC while unarmoured and conscious) and mage sight (allows sensing magic, reading magic sigils, etc). Using the at-will spell for stuff other than attacking (say, igniting haystacks, or knocking vases of mantlepieces), and using mage sight for other stuff besides sensing and reading magic (say, recognising undead or demons from their foul aura), would be adjudicated by the GM using the same improvisation system that they use to adjudicate actions by any other PC (including the simple fighter). [/QUOTE]
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