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Complex fighter pitfalls
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<blockquote data-quote="Frostmarrow" data-source="post: 5955382" data-attributes="member: 1122"><p>I've got an idea: Double or nothing. Let's say any spell or weapon effect is applied to the target if reduced to zero hp. (I mentioned this before).</p><p>Now some effects are by concept about bypassing HPs all together. So when trying to bypass all hitpoints you first hit the target and roll damage. Once damage is established you describe your action and double the damage. If that is enough to defeat the target the effect applies. Otherwise the target escapes somehow unscathed.</p><p></p><p>So imagine ripping the divine horn off of a vile demon. You realize this is the only way to defeat the demon before it devours your friends. You attack the demon and do 12 damage. Will 24 damage be enough to reduce it to zero hp? Double or nothing! Are you up to it?</p></blockquote><p></p>
[QUOTE="Frostmarrow, post: 5955382, member: 1122"] I've got an idea: Double or nothing. Let's say any spell or weapon effect is applied to the target if reduced to zero hp. (I mentioned this before). Now some effects are by concept about bypassing HPs all together. So when trying to bypass all hitpoints you first hit the target and roll damage. Once damage is established you describe your action and double the damage. If that is enough to defeat the target the effect applies. Otherwise the target escapes somehow unscathed. So imagine ripping the divine horn off of a vile demon. You realize this is the only way to defeat the demon before it devours your friends. You attack the demon and do 12 damage. Will 24 damage be enough to reduce it to zero hp? Double or nothing! Are you up to it? [/QUOTE]
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