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Complex fighter pitfalls
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<blockquote data-quote="Neonchameleon" data-source="post: 5955879" data-attributes="member: 87792"><p>Fine. But in that case, take the wizard and cleric out, shoot them, feed the body through a woodchipper, burn the ashes, mix the ashes into a block of cement, and drop that block of cement into a volcano. Because they do have the powers of mythological god. Even Gandalf was nothing like as magically powerful as a 5th level wizard. 4th level cleric was, I believe, the assessment.</p><p> </p><p>And while you're at it, take the Hydra out of the bestiary. And the dragon. If you want to go anywhere near a real firebreathing dragon, you are going to take third degree burns when it breathes all over you. At least if you're a realistic character and the breath's intense.</p><p> </p><p></p><p> </p><p>How about knocking them over with a shield bash? Or splattering them a little.</p><p> </p><p></p><p></p><p>I don't. Arrow straight through the eye into the brain. Which makes fighters at high levels the flimsy glass cannons.</p><p> </p><p></p><p> </p><p>In 3.X? Other casters and null magic zones.</p><p> </p><p></p><p> </p><p>Conjurers laugh at magic resistance. All the magic resistance in the world won't save you from Solid Fog, Forcecage, Grease, Glitterdust, or Black Tentacles. Or an inconvenient Wall of Force. Or just creating an anvil 10' above the fighter for comedy value.</p><p> </p><p>There's a world of difference between not being able to affect a target directly by magic and not being able to affect them by magic.</p><p> </p><p></p><p> </p><p>Please don't look too closely. Iron Heart Surge is badly written - it can't break dominate but by the RAW you can Iron Heart Surge away Gravity as it's an effect currently affecting you.</p><p> </p><p></p><p> </p><p>The closest to a comic book hero the fighter could get in 3.X was Iron Man. The Hulk and Thor should both be fighters.</p><p> </p><p></p><p></p><p>Say rather two game types than two archetypes.</p><p> </p><p></p><p> </p><p>Nah. The different recharge rates thing is an actual issue.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5955879, member: 87792"] Fine. But in that case, take the wizard and cleric out, shoot them, feed the body through a woodchipper, burn the ashes, mix the ashes into a block of cement, and drop that block of cement into a volcano. Because they do have the powers of mythological god. Even Gandalf was nothing like as magically powerful as a 5th level wizard. 4th level cleric was, I believe, the assessment. And while you're at it, take the Hydra out of the bestiary. And the dragon. If you want to go anywhere near a real firebreathing dragon, you are going to take third degree burns when it breathes all over you. At least if you're a realistic character and the breath's intense. How about knocking them over with a shield bash? Or splattering them a little. I don't. Arrow straight through the eye into the brain. Which makes fighters at high levels the flimsy glass cannons. In 3.X? Other casters and null magic zones. Conjurers laugh at magic resistance. All the magic resistance in the world won't save you from Solid Fog, Forcecage, Grease, Glitterdust, or Black Tentacles. Or an inconvenient Wall of Force. Or just creating an anvil 10' above the fighter for comedy value. There's a world of difference between not being able to affect a target directly by magic and not being able to affect them by magic. Please don't look too closely. Iron Heart Surge is badly written - it can't break dominate but by the RAW you can Iron Heart Surge away Gravity as it's an effect currently affecting you. The closest to a comic book hero the fighter could get in 3.X was Iron Man. The Hulk and Thor should both be fighters. Say rather two game types than two archetypes. Nah. The different recharge rates thing is an actual issue. [/QUOTE]
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