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Complex fighter pitfalls
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<blockquote data-quote="Alarian" data-source="post: 5956494" data-attributes="member: 24407"><p>I agree, my analogy didn't come out well there. I guess what I was more trying to say with WoW is that it's turned into a never ending balance act in an attempt to balance things perfectly. It's impossible to do, but because they keep trying, people keep complaining if it looks like another class or build has even a 1% better dps output than another class or build. In their endless quest for the perfect balance, the end result is people get frustrated when builds they've been using and are happy with get nerfed. Some times you need to say "yes classes aren't perfectly balanced in X situation, but in Y situation you get to be the sparkly star. If you don't like it perhaps you should go play in another sandbox." This way you may lose player D but at least players A, B and C are still happy. In the never ending quest for balance cycle, Player D ends up happy but now player A's pissed off. So, they try and fix that and now Player A is happy again, but now B and D are pissed off. The cycle goes on forever until you have A and B quitting and the rest begrudgingly happy.</p><p></p><p>Anyway I seem to be going off on a tangent that wasn't intended. My whole idea originally was just to say keep the core classes simple and strong in their respective niches. EVERYONE doesn't need to be the best in combat. Let combat roles shine in combat and other classes shine elsewhere. 4th seems to be to be centered around combat for everyone. Everyone is just as good as everyone else in combat. Everything else seems to be secondary. (and no I don't hate 4th, I'm playing in 2 weekly 4th campaigns that have been going on for several years.)</p></blockquote><p></p>
[QUOTE="Alarian, post: 5956494, member: 24407"] I agree, my analogy didn't come out well there. I guess what I was more trying to say with WoW is that it's turned into a never ending balance act in an attempt to balance things perfectly. It's impossible to do, but because they keep trying, people keep complaining if it looks like another class or build has even a 1% better dps output than another class or build. In their endless quest for the perfect balance, the end result is people get frustrated when builds they've been using and are happy with get nerfed. Some times you need to say "yes classes aren't perfectly balanced in X situation, but in Y situation you get to be the sparkly star. If you don't like it perhaps you should go play in another sandbox." This way you may lose player D but at least players A, B and C are still happy. In the never ending quest for balance cycle, Player D ends up happy but now player A's pissed off. So, they try and fix that and now Player A is happy again, but now B and D are pissed off. The cycle goes on forever until you have A and B quitting and the rest begrudgingly happy. Anyway I seem to be going off on a tangent that wasn't intended. My whole idea originally was just to say keep the core classes simple and strong in their respective niches. EVERYONE doesn't need to be the best in combat. Let combat roles shine in combat and other classes shine elsewhere. 4th seems to be to be centered around combat for everyone. Everyone is just as good as everyone else in combat. Everything else seems to be secondary. (and no I don't hate 4th, I'm playing in 2 weekly 4th campaigns that have been going on for several years.) [/QUOTE]
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