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Complex fighter pitfalls
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<blockquote data-quote="Kraydak" data-source="post: 5957324" data-attributes="member: 12306"><p>It is kind of sad that I'm the guy saying that fighters didn't actually have it all that bad, given that I'm a fighter advocate. But anyways.</p><p></p><p>You see, you are thinking about 3e. Don't. 3e caster/noncaster balance was an atrocity. (the rest of the game was a great improvement over 1/2e, mind).</p><p></p><p>In 1/2e:</p><p>Cloudkill? What Cloudkill (it had a fairly low target HD limit)</p><p>Dismissal? Why? Let the fighter kill it.</p><p>Teleport *is* good, but it eats up a high level spell slot...</p><p>Lesser Planar Binding? Enh? Just kill whatever he brought over.</p><p>Dominate Person? Well, if the target rolls a 4 on his save, maybe you can dominate someone worth dominating. Before it gets dispelled. Same with Hold Person/Hold Monster/Polymorph.</p><p></p><p>Spell casters were facing the problem of small number of high level spell slots, rarely failed Saves and a target rich environment.</p><p>Something to remember is that the Fighter offense relative to the other classes (and the monsters) was several times that of max-self-buffed Druidzilla. Which is something that completely did not exist. Also, 20 HD monsters meant 20d8. No con modifier. 90hp evaporates when faced against a high level 1/2e fighter, in a way that 3e high con monsters don't.</p><p></p><p>A conversion of 3e fighter to 1e effectiveness with respect to the game world/other classes would be something like</p><p>doubling his hp (and healing received)</p><p>doubling his damage done</p><p>allowing a full attack action with a standard action (non-fighters getting NO extra attacks or combat self buffs) </p><p>+level to all saves (on top of the normal progression)</p><p></p><p>In a world where fighters get that, they do ok. Not great, but ok.</p></blockquote><p></p>
[QUOTE="Kraydak, post: 5957324, member: 12306"] It is kind of sad that I'm the guy saying that fighters didn't actually have it all that bad, given that I'm a fighter advocate. But anyways. You see, you are thinking about 3e. Don't. 3e caster/noncaster balance was an atrocity. (the rest of the game was a great improvement over 1/2e, mind). In 1/2e: Cloudkill? What Cloudkill (it had a fairly low target HD limit) Dismissal? Why? Let the fighter kill it. Teleport *is* good, but it eats up a high level spell slot... Lesser Planar Binding? Enh? Just kill whatever he brought over. Dominate Person? Well, if the target rolls a 4 on his save, maybe you can dominate someone worth dominating. Before it gets dispelled. Same with Hold Person/Hold Monster/Polymorph. Spell casters were facing the problem of small number of high level spell slots, rarely failed Saves and a target rich environment. Something to remember is that the Fighter offense relative to the other classes (and the monsters) was several times that of max-self-buffed Druidzilla. Which is something that completely did not exist. Also, 20 HD monsters meant 20d8. No con modifier. 90hp evaporates when faced against a high level 1/2e fighter, in a way that 3e high con monsters don't. A conversion of 3e fighter to 1e effectiveness with respect to the game world/other classes would be something like doubling his hp (and healing received) doubling his damage done allowing a full attack action with a standard action (non-fighters getting NO extra attacks or combat self buffs) +level to all saves (on top of the normal progression) In a world where fighters get that, they do ok. Not great, but ok. [/QUOTE]
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