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Complex fighter pitfalls
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<blockquote data-quote="Neonchameleon" data-source="post: 5957460" data-attributes="member: 87792"><p>Teleport. Polymorph. There was a <em>reason</em> AD&D gave certain spells drawbacks. Phantasmal Forces.</p><p> </p><p></p><p> </p><p>First find your Mattock of the Titans...</p><p> </p><p></p><p> </p><p>Why let the fighter kill it when you can dismiss it before it eats your face? Here is the problem - letting the fighter do things you can't be bothered to.</p><p> </p><p></p><p> </p><p>Post Unearthed Arcana, yes! Pre Unearthed Arcana, the fighter made a 3e fighter look good offensively and weapon specialisation was brought in to fix the fact they were terrible.</p><p> </p><p></p><p> </p><p>Yup. If they are about fighting and don't have a laundry list of options, they need to be murder machines.</p><p> </p><p></p><p> </p><p>Agreed. And 5e fails on both these counts so far.</p><p> </p><p></p><p> </p><p>Fairly routinely supported by 4e monster design post MM3. I gave the first example that came to mind.</p><p> </p><p></p><p> </p><p>1: It is extremely imprecise.</p><p>2: It breaks simulation - <em>anything</em> with a discernable anatomy has weak spots and is therefore vulnerable to precision damage. This is a very bad immunity. There is no reason the zombie should have it in the first place. (The zombie full of bullets just indicates that there's no weak spot in the centre of the torso. But you can hamstring a zombie or cut its leg off).</p><p> </p><p></p><p> </p><p>I cited what a "Volcanic Dragon" in 4e does (and elemental dragons are half elemental).</p><p> </p><p></p><p> </p><p>And from mine 4e is better as long as you work with the system and prune options appropriately (and put in my default house rule of extended rests being only at genuinely safe places like Bombadill's, Rivendell, Lorien, etc.)</p><p> </p><p></p><p> </p><p>What you said was:</p><p style="margin-left: 20px">If all classes do <strong>super</strong>-human stuff, which class do I play if I want to be <strong>bat</strong>-human? </p> <p style="margin-left: 20px"></p><p>If I wasn't meant to extrapolate that to Batman, then I misunderstood. But Batman was how I read that.</p><p> </p><p></p><p> </p><p>Because by demanding that a realistic fighter can hang with everyone, you are restricting other people in what they can play. If you want a tiered game with realistic fighters in Heroic Tier, I am with you. But a lot of people want to tackle Lolth head to head. By demanding your fighters work at all levels you are telling them that they <em>can't</em>. </p><p> </p><p>And to repeat myself I'm not taking non-magic fighters away from you. I'm taking non-magic fighters <em>at high level</em> away. You have what you want if you play tier restricted - a game with realistic fighters and non-OP wizards. Other people get what they want - but at a different tier of play with reality altering wizards and fighters who can cut through stone walls. Why do you want to make your way the <strong>only</strong> way?</p><p> </p><p></p><p> </p><p>The fighter to be as tough as John McClane. Or Indiana Jones at a bare minimum. Waaaay beyond normal human durability.</p><p> </p><p></p><p> </p><p>Oh, right. You aren't proposing a level cap. You're proposing a <em>power</em> cap. Which is effectively a level cap with the added downside of <em>never</em> giving the fans of a high powered game what they want.</p><p> </p><p></p><p> </p><p>What I can tell you is that your system does not appear to be D&D.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5957460, member: 87792"] Teleport. Polymorph. There was a [I]reason[/I] AD&D gave certain spells drawbacks. Phantasmal Forces. First find your Mattock of the Titans... Why let the fighter kill it when you can dismiss it before it eats your face? Here is the problem - letting the fighter do things you can't be bothered to. Post Unearthed Arcana, yes! Pre Unearthed Arcana, the fighter made a 3e fighter look good offensively and weapon specialisation was brought in to fix the fact they were terrible. Yup. If they are about fighting and don't have a laundry list of options, they need to be murder machines. Agreed. And 5e fails on both these counts so far. Fairly routinely supported by 4e monster design post MM3. I gave the first example that came to mind. 1: It is extremely imprecise. 2: It breaks simulation - [I]anything[/I] with a discernable anatomy has weak spots and is therefore vulnerable to precision damage. This is a very bad immunity. There is no reason the zombie should have it in the first place. (The zombie full of bullets just indicates that there's no weak spot in the centre of the torso. But you can hamstring a zombie or cut its leg off). I cited what a "Volcanic Dragon" in 4e does (and elemental dragons are half elemental). And from mine 4e is better as long as you work with the system and prune options appropriately (and put in my default house rule of extended rests being only at genuinely safe places like Bombadill's, Rivendell, Lorien, etc.) What you said was: [INDENT]If all classes do [B]super[/B]-human stuff, which class do I play if I want to be [B]bat[/B]-human? [/INDENT]If I wasn't meant to extrapolate that to Batman, then I misunderstood. But Batman was how I read that. Because by demanding that a realistic fighter can hang with everyone, you are restricting other people in what they can play. If you want a tiered game with realistic fighters in Heroic Tier, I am with you. But a lot of people want to tackle Lolth head to head. By demanding your fighters work at all levels you are telling them that they [I]can't[/I]. And to repeat myself I'm not taking non-magic fighters away from you. I'm taking non-magic fighters [I]at high level[/I] away. You have what you want if you play tier restricted - a game with realistic fighters and non-OP wizards. Other people get what they want - but at a different tier of play with reality altering wizards and fighters who can cut through stone walls. Why do you want to make your way the [B]only[/B] way? The fighter to be as tough as John McClane. Or Indiana Jones at a bare minimum. Waaaay beyond normal human durability. Oh, right. You aren't proposing a level cap. You're proposing a [I]power[/I] cap. Which is effectively a level cap with the added downside of [I]never[/I] giving the fans of a high powered game what they want. What I can tell you is that your system does not appear to be D&D. [/QUOTE]
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