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Complex fighter pitfalls
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<blockquote data-quote="Tony Vargas" data-source="post: 5958387" data-attributes="member: 996"><p>Nod. That's fine, really. Others would like to know exactly how to end a given effect, and still others would like a common mechanical resolution (or few) for ending effects, in general, to keep things consistent so they don't get in the way of the flow of the game or further slow things down.</p><p></p><p>For those who want to use their own judgement when it comes to ending effects, the obvious solution is to override any given mechanic with said judgement. For those who do want one (or a few different) mechanic(s) for resolving duration, general rules are needed. For those who want how each effect is ended, specific variations on those rules could be used (and ignored by those who want to keep it 'simple'/consistent').</p><p></p><p>So a pyromaniac's "Clingfire" attack might say something like: X fire damage, plus y ongoing fire damage (save ends; save using DEX at -4 the first round, penalty declines 1/round becoming a bonus with no upper limit as the clingfire burns itself out).</p><p></p><p>The entire parenthetical, then, would be optional. You'd ignore it in favor of your own judgement. A DM who wanted simple/consistent resolution would just use the 'save ends' notation before the semi-colon, while one wanting detailed/varied resolution would use the whole thing.</p><p></p><p>So, even though you'd prefer to come up with it, yourself, you still wouldn't mind some stuff 'otherwise noted.' </p><p></p><p>Sounds like this is one of those rare things where 'pleasing everyone' might not be that impossible, afterall. </p><p></p><p>A Theme is a lot more of a commitment than a single feat, so I'm not sure how that's any better. I do agree about the feat problem, though. Often, when there's a complaint that fighters aren't customizeable or don't do enough, the response is to take things anyone could do, and make them impractical combat options or not options at all, then give the fighter feats to make them practical or possible. Sort of an "Oh, you want /more/? Well, here's a more complex, detailed and limited way to have /less/!"</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 5958387, member: 996"] Nod. That's fine, really. Others would like to know exactly how to end a given effect, and still others would like a common mechanical resolution (or few) for ending effects, in general, to keep things consistent so they don't get in the way of the flow of the game or further slow things down. For those who want to use their own judgement when it comes to ending effects, the obvious solution is to override any given mechanic with said judgement. For those who do want one (or a few different) mechanic(s) for resolving duration, general rules are needed. For those who want how each effect is ended, specific variations on those rules could be used (and ignored by those who want to keep it 'simple'/consistent'). So a pyromaniac's "Clingfire" attack might say something like: X fire damage, plus y ongoing fire damage (save ends; save using DEX at -4 the first round, penalty declines 1/round becoming a bonus with no upper limit as the clingfire burns itself out). The entire parenthetical, then, would be optional. You'd ignore it in favor of your own judgement. A DM who wanted simple/consistent resolution would just use the 'save ends' notation before the semi-colon, while one wanting detailed/varied resolution would use the whole thing. So, even though you'd prefer to come up with it, yourself, you still wouldn't mind some stuff 'otherwise noted.' Sounds like this is one of those rare things where 'pleasing everyone' might not be that impossible, afterall. A Theme is a lot more of a commitment than a single feat, so I'm not sure how that's any better. I do agree about the feat problem, though. Often, when there's a complaint that fighters aren't customizeable or don't do enough, the response is to take things anyone could do, and make them impractical combat options or not options at all, then give the fighter feats to make them practical or possible. Sort of an "Oh, you want /more/? Well, here's a more complex, detailed and limited way to have /less/!" [/QUOTE]
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