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Complex fighter pitfalls
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<blockquote data-quote="pemerton" data-source="post: 5958575" data-attributes="member: 42582"><p>I am. When I say that 4e is the best version of D&D for narrative play, I mean that in the Forge sense - it is the best version of D&D for player-driven thematically-laden play.</p><p></p><p>The reasons are those I gave above, and that you've seen me post 100 times!</p><p></p><p>With skill challenges, for example, <em>because</em> they have a finite duration in which the matter bust be decided, they let players bring matters to an end without endless check-mongering. And because the GM has to keep them alive for a certain time, and then bring them to a conclusion, they need the sort of metagaming adjudication techniques for the introduction of theme and complicatoin that underpin narrativistic approaches to GMing.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5958575, member: 42582"] I am. When I say that 4e is the best version of D&D for narrative play, I mean that in the Forge sense - it is the best version of D&D for player-driven thematically-laden play. The reasons are those I gave above, and that you've seen me post 100 times! With skill challenges, for example, [I]because[/I] they have a finite duration in which the matter bust be decided, they let players bring matters to an end without endless check-mongering. And because the GM has to keep them alive for a certain time, and then bring them to a conclusion, they need the sort of metagaming adjudication techniques for the introduction of theme and complicatoin that underpin narrativistic approaches to GMing. [/QUOTE]
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