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<blockquote data-quote="pemerton" data-source="post: 5958679" data-attributes="member: 42582"><p>[MENTION=16586]Campbell[/MENTION], once again our outlooks and experiences coincide!</p><p></p><p>As to the question of design intent, I think design intent was broader than what you describe, but encompassed it. I think this was made clear by some designer comments around the time of release, plus the discussion in Worlds & Monsters.</p><p></p><p> [MENTION=6668292]JamesonCourage[/MENTION], I endorsed [MENTION=996]Tony Vargas[/MENTION]'s remark upthread, and you called me out for it. So I might equally say, if you didn't want to discuss narrativism in the Forge sense - ie "story now", which is what I at least read Tony as talking about - then why respond to me? Presumably the answer in both cases is that we had something we wanted to say. In my case, my agreement with Tony was no more nor less than what I said - that his comment, about the greater capacity of 4e compared to earlier versions of D&D to reliably deliver player-driven heroic fantasy story without the need to disregard or fiat the mechanics, was accurate (at least in my experience).</p></blockquote><p></p>
[QUOTE="pemerton, post: 5958679, member: 42582"] [MENTION=16586]Campbell[/MENTION], once again our outlooks and experiences coincide! As to the question of design intent, I think design intent was broader than what you describe, but encompassed it. I think this was made clear by some designer comments around the time of release, plus the discussion in Worlds & Monsters. [MENTION=6668292]JamesonCourage[/MENTION], I endorsed [MENTION=996]Tony Vargas[/MENTION]'s remark upthread, and you called me out for it. So I might equally say, if you didn't want to discuss narrativism in the Forge sense - ie "story now", which is what I at least read Tony as talking about - then why respond to me? Presumably the answer in both cases is that we had something we wanted to say. In my case, my agreement with Tony was no more nor less than what I said - that his comment, about the greater capacity of 4e compared to earlier versions of D&D to reliably deliver player-driven heroic fantasy story without the need to disregard or fiat the mechanics, was accurate (at least in my experience). [/QUOTE]
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