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<blockquote data-quote="The Levitator" data-source="post: 3362385" data-attributes="member: 40099"><p>Like I said, I'm not a statistician. But I have a question for those who are better with crunching the numbers than I. Would there be a way to reduce the rolling and just use the result as a way to determine success? Let's say that Roger the Rogue is trying to bluff his way into a posh party. He has 3 ranks in Bluff and a 16 CHA. Fred the Fighter has 1 rank in sense motive and a 10 WIS. With the above system, this would give Roger a +5 to succeed and 3 Success points (just trying on something different than HP <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ). Fred would have a +1 to Success and 1 Success point. As a DM, I would also give Fred a +2 bonus as he was given a guest list and explicit instructions to keep undesireables out. So his total would be a +3 success.</p><p></p><p>Roger rolls a 19</p><p>Fred rolls a 14</p><p></p><p>Roger would have a total Success of 24</p><p>Fred would have a total Success of 13</p><p></p><p>Roger would win by 11, so I was thinking some kind of static rate like 1/2 of the difference = Success points. Or maybe a scaling system where like 1-2 pt. difference=1 success point, 3-4 pt. difference=2 success points, etc. Please keep in mind that I'm not suggesting these actual numbers, just the concepts to reduce extra rolling.</p><p></p><p>To use a static system based on the amount of success, or a scaling system where the amount of Success would scale with the degree of Success on the 1st roll.</p><p></p><p>I hope I'm explaining myelf correctly. I'd love to see what the number crunchers could do with these 2 approaches! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>EDIT: Oops, it appears my hypothetical numbers are off. Fred would have had a 17 due to the +2 circumstance bonus so the diffrence would only be 7 points. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f631.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":o" title="Eek! :o" data-smilie="9"data-shortname=":o" /></p></blockquote><p></p>
[QUOTE="The Levitator, post: 3362385, member: 40099"] Like I said, I'm not a statistician. But I have a question for those who are better with crunching the numbers than I. Would there be a way to reduce the rolling and just use the result as a way to determine success? Let's say that Roger the Rogue is trying to bluff his way into a posh party. He has 3 ranks in Bluff and a 16 CHA. Fred the Fighter has 1 rank in sense motive and a 10 WIS. With the above system, this would give Roger a +5 to succeed and 3 Success points (just trying on something different than HP ;) ). Fred would have a +1 to Success and 1 Success point. As a DM, I would also give Fred a +2 bonus as he was given a guest list and explicit instructions to keep undesireables out. So his total would be a +3 success. Roger rolls a 19 Fred rolls a 14 Roger would have a total Success of 24 Fred would have a total Success of 13 Roger would win by 11, so I was thinking some kind of static rate like 1/2 of the difference = Success points. Or maybe a scaling system where like 1-2 pt. difference=1 success point, 3-4 pt. difference=2 success points, etc. Please keep in mind that I'm not suggesting these actual numbers, just the concepts to reduce extra rolling. To use a static system based on the amount of success, or a scaling system where the amount of Success would scale with the degree of Success on the 1st roll. I hope I'm explaining myelf correctly. I'd love to see what the number crunchers could do with these 2 approaches! :D EDIT: Oops, it appears my hypothetical numbers are off. Fred would have had a 17 due to the +2 circumstance bonus so the diffrence would only be 7 points. :o [/QUOTE]
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