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Complex underpowered magic items in Magic Item Compendium
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<blockquote data-quote="GreatLemur" data-source="post: 3528717" data-attributes="member: 28553"><p>It'd be obscure if it was just slimes and oozes. But you also mentioned constructs and undead, and that <em>ain't</em> so obscure. The ability to sneak attack the unsneakattackable sounds like a pretty damned good deal, in most campaigns. Nothing's more frustrating for a rogue than running into monsters without "discernable anatomy" and being unable to use his most cherished combat ability.</p><p></p><p>That said, I'd like to know just how the hell all these "do sneak attack damage to things without internal organs" items, feats, and spells are supposed to work. They make great game sense, sure, but the simulationist in me demands an explanation. Sometimes, I really think some of WotC's guys are still stuck in Magic: The Gathering design mode.</p></blockquote><p></p>
[QUOTE="GreatLemur, post: 3528717, member: 28553"] It'd be obscure if it was just slimes and oozes. But you also mentioned constructs and undead, and that [i]ain't[/i] so obscure. The ability to sneak attack the unsneakattackable sounds like a pretty damned good deal, in most campaigns. Nothing's more frustrating for a rogue than running into monsters without "discernable anatomy" and being unable to use his most cherished combat ability. That said, I'd like to know just how the hell all these "do sneak attack damage to things without internal organs" items, feats, and spells are supposed to work. They make great game sense, sure, but the simulationist in me demands an explanation. Sometimes, I really think some of WotC's guys are still stuck in Magic: The Gathering design mode. [/QUOTE]
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