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*TTRPGs General
Complexity as a Barrier to Playing Dungeons & Dragons
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<blockquote data-quote="BobROE" data-source="post: 5506243" data-attributes="member: 6609"><p>I think part of the issue may also be the range of complexity between different classes between editions.</p><p></p><p>In 2E (the earliest edition I've played, but I think this applies to the earlier ones) a fighter was less complex than a mage, cleric, or paladin. So as a player I could choose that class (or as a DM point a player to that class) if I was looking for a less (mechanically) complex experience.</p><p></p><p>In 3E (and even more so in 4E from the sounds of things, I haven't played it) thier was an effort to "balance" the classes, which meant that the various classes are all of a similiar level of complexity. So for people who don't care about playing a mechanically complex character they really don't have any options (within the ruleset, and within presure from other players to be "useful").</p></blockquote><p></p>
[QUOTE="BobROE, post: 5506243, member: 6609"] I think part of the issue may also be the range of complexity between different classes between editions. In 2E (the earliest edition I've played, but I think this applies to the earlier ones) a fighter was less complex than a mage, cleric, or paladin. So as a player I could choose that class (or as a DM point a player to that class) if I was looking for a less (mechanically) complex experience. In 3E (and even more so in 4E from the sounds of things, I haven't played it) thier was an effort to "balance" the classes, which meant that the various classes are all of a similiar level of complexity. So for people who don't care about playing a mechanically complex character they really don't have any options (within the ruleset, and within presure from other players to be "useful"). [/QUOTE]
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Complexity as a Barrier to Playing Dungeons & Dragons
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