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<blockquote data-quote="Kannon" data-source="post: 5632172" data-attributes="member: 95097"><p>That'd be cool. I'll be honest, with level 3 I wasn't actively going for anything (Level 2 is what I'm working on polishing up a houserule mod for), more "Ok, we take this, and go a step farther...". Which still kind of works. (Or would if I had a better idea of what I was doing.) </p><p></p><p>The primary idea would be more complexity for more mechanical flexibility, without breaking the rest of it. That Elements of Magic system sounds pretty awesome. You could also use it something like sorcerers in 3.5/PF use with spells, or even a 4e balanced version of Vancian magic. Or allow for researched or created spells/martial abilities, or what have you. </p><p></p><p>In other words, a shot at a generic experimental framework for stuff that is way out of my depth or interest at doing. It did have more to do with "Ok, this works, what happens if I take it out a step more...", which I think, using that basic framework, with a better designer more interested in that next step would work.</p><p></p><p>Past that, I really do have no idea, besides an interest in wondering just how far one could push that mechanic until it breaks, and just how much complexity and depth someone could squeeze out of it and still keep it balanced with the default, simpler, system.</p></blockquote><p></p>
[QUOTE="Kannon, post: 5632172, member: 95097"] That'd be cool. I'll be honest, with level 3 I wasn't actively going for anything (Level 2 is what I'm working on polishing up a houserule mod for), more "Ok, we take this, and go a step farther...". Which still kind of works. (Or would if I had a better idea of what I was doing.) The primary idea would be more complexity for more mechanical flexibility, without breaking the rest of it. That Elements of Magic system sounds pretty awesome. You could also use it something like sorcerers in 3.5/PF use with spells, or even a 4e balanced version of Vancian magic. Or allow for researched or created spells/martial abilities, or what have you. In other words, a shot at a generic experimental framework for stuff that is way out of my depth or interest at doing. It did have more to do with "Ok, this works, what happens if I take it out a step more...", which I think, using that basic framework, with a better designer more interested in that next step would work. Past that, I really do have no idea, besides an interest in wondering just how far one could push that mechanic until it breaks, and just how much complexity and depth someone could squeeze out of it and still keep it balanced with the default, simpler, system. [/QUOTE]
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