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General Tabletop Discussion
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Complexity of an Attack: examples?
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<blockquote data-quote="I'm A Banana" data-source="post: 3433943" data-attributes="member: 2067"><p>Here's where it gets me:</p><p></p><p>PC: I grab his head and slam it into the table!</p><p>(Step 1: are you in reach?)</p><p>(Step 1a: Do you win initiative?)</p><p>(Step 2: You need to make a touch attack to grab him. Because he has a weapon, this provokes an attack of opportunity)</p><p>(Step 3: He makes an attack of opportunity, hits, and deals damage. Does this negate your attempt to touch him, or can you still do it?)</p><p>(Step 4: Assuming you can, you make your touch attack to grab him.)</p><p>(Step 5: Make opposed Grapple checks to see if you can grapple with him)</p><p>(Step 6: Assuming you win, move into his space. This provokes attacks of opportunity from his buddies)</p><p>(Step 7: Resolve his buddie's attacks of opportunity. One or two hit. You've taken some damage grabbing him)</p><p>(Step 8: Are you still within the reach of the table?)</p><p>(Step 9: Now that you're grappling, what does this fall under? You're not doing unarmed damage, it's more like you're controlling his body, so you need to achieve a pin. You can't do that unless you have more than one attack/round)</p><p>(Step 10: You don't)</p><p>(Step 11: He takes an an action. He tries to undo your grapple. If he does, to grab his head again, you'd need to go through steps 1-9 again)</p><p>(Step 12: He doesn't. Your turn. You need to make another Grapple check to pin him)</p><p>(Step 13: You do. Now you slam his head against the table)</p><p>(Step 14: How much damage does this do?)</p><p></p><p></p><p>....the entire action should take about one second. Grab, slam, laugh. But it doesn't. It takes several rounds of combat and more than 5 d20 rolls. All for what I'd rule is 1d3+STR damage from slamming someone's head into a table. </p><p></p><p>The complexity of attack doesn't become much of an issue until it stops me from actually envisioning what my character does. It becomes a barrier to fantasy, not an aide.</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 3433943, member: 2067"] Here's where it gets me: PC: I grab his head and slam it into the table! (Step 1: are you in reach?) (Step 1a: Do you win initiative?) (Step 2: You need to make a touch attack to grab him. Because he has a weapon, this provokes an attack of opportunity) (Step 3: He makes an attack of opportunity, hits, and deals damage. Does this negate your attempt to touch him, or can you still do it?) (Step 4: Assuming you can, you make your touch attack to grab him.) (Step 5: Make opposed Grapple checks to see if you can grapple with him) (Step 6: Assuming you win, move into his space. This provokes attacks of opportunity from his buddies) (Step 7: Resolve his buddie's attacks of opportunity. One or two hit. You've taken some damage grabbing him) (Step 8: Are you still within the reach of the table?) (Step 9: Now that you're grappling, what does this fall under? You're not doing unarmed damage, it's more like you're controlling his body, so you need to achieve a pin. You can't do that unless you have more than one attack/round) (Step 10: You don't) (Step 11: He takes an an action. He tries to undo your grapple. If he does, to grab his head again, you'd need to go through steps 1-9 again) (Step 12: He doesn't. Your turn. You need to make another Grapple check to pin him) (Step 13: You do. Now you slam his head against the table) (Step 14: How much damage does this do?) ....the entire action should take about one second. Grab, slam, laugh. But it doesn't. It takes several rounds of combat and more than 5 d20 rolls. All for what I'd rule is 1d3+STR damage from slamming someone's head into a table. The complexity of attack doesn't become much of an issue until it stops me from actually envisioning what my character does. It becomes a barrier to fantasy, not an aide. [/QUOTE]
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