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<blockquote data-quote="MoogleEmpMog" data-source="post: 3197570" data-attributes="member: 22882"><p>Of the ones I'm familiar with, I'll go with Incarnum followed by Prepared Spellcasting.</p><p></p><p>Incarnum is full of fidly bits that can (and generally should) be adjusted on a fairly regular basis. A high level incarnate has a ton of essentia to invest, lots of soulmelds to invest it in, and needs to switch it around to be competitive with other classes. It may not be significantly more complex than prepared spellcasting, but it's a very complicated system IN PLAY and without the benefits of familiarity to the 'advanced player.'</p><p></p><p>Prepared casting is second, especially for wizards; it's complex during character creation and advancement (choose what spells you know, then choose what spells you learn as you advance), complex during adventure prep (choose what spells you memorize; don't neglect the metamagic spells you probably have from those bonus feats!) and complex during play (remember all the self-contained rules for every individual spell that has been grandfathered in almost unchanged).</p><p></p><p>Psionics is probably the simplest system for a new player. Spell points are familiar to almost anyone new to tabletop RPGs but familiar with fantasy (from, well, basically EVERY electronic fantasy game in the last two decades), the basic powers are by and large effects-based and thus easy to understand, and there's no memorization.</p><p></p><p>Warlock and dragon shaman type abilities are simpler to pick up on, though. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="MoogleEmpMog, post: 3197570, member: 22882"] Of the ones I'm familiar with, I'll go with Incarnum followed by Prepared Spellcasting. Incarnum is full of fidly bits that can (and generally should) be adjusted on a fairly regular basis. A high level incarnate has a ton of essentia to invest, lots of soulmelds to invest it in, and needs to switch it around to be competitive with other classes. It may not be significantly more complex than prepared spellcasting, but it's a very complicated system IN PLAY and without the benefits of familiarity to the 'advanced player.' Prepared casting is second, especially for wizards; it's complex during character creation and advancement (choose what spells you know, then choose what spells you learn as you advance), complex during adventure prep (choose what spells you memorize; don't neglect the metamagic spells you probably have from those bonus feats!) and complex during play (remember all the self-contained rules for every individual spell that has been grandfathered in almost unchanged). Psionics is probably the simplest system for a new player. Spell points are familiar to almost anyone new to tabletop RPGs but familiar with fantasy (from, well, basically EVERY electronic fantasy game in the last two decades), the basic powers are by and large effects-based and thus easy to understand, and there's no memorization. Warlock and dragon shaman type abilities are simpler to pick up on, though. ;) [/QUOTE]
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