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General Tabletop Discussion
*Pathfinder & Starfinder
[Complexity] Rate the Core Classes
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<blockquote data-quote="two" data-source="post: 1773694" data-attributes="member: 9002"><p><strong>Effective vs. just there</strong></p><p></p><p>You might consider bumping up the difficulties for classes that are marginally balanced, meaning, balanced, but only if you pay attention.</p><p></p><p>This includes the Monk and Bard classes, primarily.</p><p></p><p>Monks require a huge amount of optimization/work/planning and splat-book knowledge to make "decent" in combat, or even out-of-combat. A run-of-the-mill monk, with not much attention paid to feats or skills, is really asking to be irrelevant. This is very different than a fighter or barbarian -- almost any F/B build will "work" though some are better than others. For example, the "low strength, stunning fist" monk archetype is just going to be useless at low, middle, and high levels, but it's hard to see this during PC planning, unless you are experienced.</p><p></p><p>Same goes for Bard. It's possible, just barely, using Alter Self a LOT, to create a melee-capable bard (for example), but very difficult and requires much planning. An archer bard, or enchantment-specialized bard are a lot easier to create and will be reasonably effective "out of the box". But this is not obvious to a beginner, probably. Ditto skills. There are a lot of skills, and not enough points... what to do?</p><p></p><p>Character creation is actually quite easy for Sorcerers and Wizards; there are certain obvious "no brainer" 1st level spells that can be chosen without fear of screwing up. It's only later that sorcerers/wizards get tricky...what 4th level spells should a sorcerer choose? etc.</p><p></p><p>In general, it's very difficult for new players to create balanced Bards or Monks, while the other classes are much easier to deal with. In my opinion.</p></blockquote><p></p>
[QUOTE="two, post: 1773694, member: 9002"] [b]Effective vs. just there[/b] You might consider bumping up the difficulties for classes that are marginally balanced, meaning, balanced, but only if you pay attention. This includes the Monk and Bard classes, primarily. Monks require a huge amount of optimization/work/planning and splat-book knowledge to make "decent" in combat, or even out-of-combat. A run-of-the-mill monk, with not much attention paid to feats or skills, is really asking to be irrelevant. This is very different than a fighter or barbarian -- almost any F/B build will "work" though some are better than others. For example, the "low strength, stunning fist" monk archetype is just going to be useless at low, middle, and high levels, but it's hard to see this during PC planning, unless you are experienced. Same goes for Bard. It's possible, just barely, using Alter Self a LOT, to create a melee-capable bard (for example), but very difficult and requires much planning. An archer bard, or enchantment-specialized bard are a lot easier to create and will be reasonably effective "out of the box". But this is not obvious to a beginner, probably. Ditto skills. There are a lot of skills, and not enough points... what to do? Character creation is actually quite easy for Sorcerers and Wizards; there are certain obvious "no brainer" 1st level spells that can be chosen without fear of screwing up. It's only later that sorcerers/wizards get tricky...what 4th level spells should a sorcerer choose? etc. In general, it's very difficult for new players to create balanced Bards or Monks, while the other classes are much easier to deal with. In my opinion. [/QUOTE]
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[Complexity] Rate the Core Classes
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