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General Tabletop Discussion
*Pathfinder & Starfinder
[Complexity] Rate the Core Classes
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<blockquote data-quote="Dr_Rictus" data-source="post: 1774006" data-attributes="member: 850"><p>I'll second a point: Sorcerers aren't hard to play, they're just hard to play <em>optimally</em>. They'll give you plenty of room to angst over your decisions, but only if you let them. Players in superhero games have the same fundamental chore (pick a few powers and then decide during play which ones to use when, and occasionally get more powers), but you don't hear them saying how much "easier" or "simpler" it would be to pick their powers before each adventure.</p><p></p><p>As to clerics, limited spontaneous casting does make them easier, but it's more than counterbalanced by the vast array of spells available, and in my experience people find how domains work more confusing at first than you might think.</p><p></p><p>Stepping back to the "simpler D&D" concept, call me crazy, but if it were mine to do my short list would at least start as Barbarian, Rogue, Favored Soul, and Sorcerer. In my experience, people picking up D&D can get really bogged down in the process of preparing spells, while it's more experienced players who tend to get bogged down over picking Spells Known.</p></blockquote><p></p>
[QUOTE="Dr_Rictus, post: 1774006, member: 850"] I'll second a point: Sorcerers aren't hard to play, they're just hard to play [i]optimally[/i]. They'll give you plenty of room to angst over your decisions, but only if you let them. Players in superhero games have the same fundamental chore (pick a few powers and then decide during play which ones to use when, and occasionally get more powers), but you don't hear them saying how much "easier" or "simpler" it would be to pick their powers before each adventure. As to clerics, limited spontaneous casting does make them easier, but it's more than counterbalanced by the vast array of spells available, and in my experience people find how domains work more confusing at first than you might think. Stepping back to the "simpler D&D" concept, call me crazy, but if it were mine to do my short list would at least start as Barbarian, Rogue, Favored Soul, and Sorcerer. In my experience, people picking up D&D can get really bogged down in the process of preparing spells, while it's more experienced players who tend to get bogged down over picking Spells Known. [/QUOTE]
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[Complexity] Rate the Core Classes
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