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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="volanin" data-source="post: 7785309" data-attributes="member: 69817"><p>Exactly what I came here to say.</p><p></p><p>While choosing from a small handful of feats during level up (low complexity, high depth) is really the right approach, it's something that happens out of the table. My fear is that, during the game, the list of feats ends up growing so much that the game will stall everytime someone has to check what the feat does... exactly like spell lists!</p><p></p><p>Another example: D&D 4E had this problem with powers. At each level up you had to choose from a small list of 3-5 new powers. But during combat, players would lose a lot of time flipping through their power library, choosing the best option or checking the power description, slowing combat to a crawl. It was impossible to memorize so many specific rules.</p><p></p><p>The critical/success/failure/fumble table may have the same problem. Since the critical and fumble results are unique to each kind of action, it's may be impossible to hold them all in your head, and require even more rule checking during the game everytime a dice rolls too high or too low.</p><p></p><p>I really hope it's all baseless fears.</p></blockquote><p></p>
[QUOTE="volanin, post: 7785309, member: 69817"] Exactly what I came here to say. While choosing from a small handful of feats during level up (low complexity, high depth) is really the right approach, it's something that happens out of the table. My fear is that, during the game, the list of feats ends up growing so much that the game will stall everytime someone has to check what the feat does... exactly like spell lists! Another example: D&D 4E had this problem with powers. At each level up you had to choose from a small list of 3-5 new powers. But during combat, players would lose a lot of time flipping through their power library, choosing the best option or checking the power description, slowing combat to a crawl. It was impossible to memorize so many specific rules. The critical/success/failure/fumble table may have the same problem. Since the critical and fumble results are unique to each kind of action, it's may be impossible to hold them all in your head, and require even more rule checking during the game everytime a dice rolls too high or too low. I really hope it's all baseless fears. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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