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*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="techno" data-source="post: 7785318" data-attributes="member: 695"><p>PF2 is definitely more "fiddly" than 5e (e.g. lots of small bonuses, four degrees of success, weapons and armor have individual traits, etc.). However, it also has significantly more depth and tactical options than 5e. I think it will run more slowly at first as you get used to the key words, for example. Once you know these, it should run smoothly. The things I like the most about PF2 are 1) monsters are way more interesting than 5e monsters, 2) character options are deep, 3) meaningful tactical combat choices at the table, 4) the game is easy to prep and run (compared to PF1) and the GM doesn't have to make up a bunch of their own rules, and 5) it allows me to easily run the Paizo Adventure Paths (which are usually superior to most of the 5e adventures).</p></blockquote><p></p>
[QUOTE="techno, post: 7785318, member: 695"] PF2 is definitely more "fiddly" than 5e (e.g. lots of small bonuses, four degrees of success, weapons and armor have individual traits, etc.). However, it also has significantly more depth and tactical options than 5e. I think it will run more slowly at first as you get used to the key words, for example. Once you know these, it should run smoothly. The things I like the most about PF2 are 1) monsters are way more interesting than 5e monsters, 2) character options are deep, 3) meaningful tactical combat choices at the table, 4) the game is easy to prep and run (compared to PF1) and the GM doesn't have to make up a bunch of their own rules, and 5) it allows me to easily run the Paizo Adventure Paths (which are usually superior to most of the 5e adventures). [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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