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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="techno" data-source="post: 7785326" data-attributes="member: 695"><p>1. Would you say this is true even taking into consideration more recent releases for 5e?</p><p></p><p>Yes. Monsters just have a lot of cool and flavorful actions that make them interesting and more than just the "bag of HP" that many 5e monsters still are. For example, some skeletons can take off and throw their head.</p><p></p><p>2. Could you give a few examples around what you mean when you say character options are "deep"? Like are we talking a fiddly +1 or +2 bonus here or there or something more? As an example from what I've heard about the ancestries/racial feats I would say they give race/ancestries more customization and are more fiddly but I'm not sure about depth since they seem to ultimately give the same type of features as race would in D&D. </p><p></p><p>There's lots of meaningful options that allow you to truly customize your character. For example, there's something like 9 types of sorcerors (with different bloodlines) to choose from that feel different--including using different types of magic (arcane, divine, occult, and primal--with completely different spell lists). Every level, you get a meaningful character choice that makes your character unique. My experience with 5e is that most meaningful choices are made early on and then characters of the same class (or at least subclass) are mostly the same or similar. Paizo will also continue to regularly publish character options while 5e only does this at a glacial pace. Some people like more options, others prefer a limited set of options. I like options that allow character customization.</p><p></p><p>3. Again could you give an example of what you mean by meaningful tactical combat (see above, is this a +1 here or a +2 there or are we talking actual decisions that have meaningful impact on combat?</p><p></p><p>The 3 action economy is brillant. The feats and combat manuevers give lots of viable tactical options to characters. For example, I really like the "Raise Shield" action because players have to decide whether to make another attack with their action or to engage in active defense with their shield. For me, choices like this make combat more interesting and less of a "I hit them again" slog that 5e sometimes tends to become. </p><p></p><p>4. Just a qq here... are stat blocks self-contained, even for spellcasters? If not what advantage over 5e prep does PF 2e offer? To your second point are there in turn a large amount of rules that must be learned and remembered (or looked up and referenced) during play?</p><p></p><p>Same as 5e, not completely self-contained when it comes to spells. However, there is no more feat lookup required (which is a huge improvement over PF1). There are some rules that will need to be looked up (from the statblock) until you are familiar with them. For example, what an "agile" attack means.</p></blockquote><p></p>
[QUOTE="techno, post: 7785326, member: 695"] 1. Would you say this is true even taking into consideration more recent releases for 5e? Yes. Monsters just have a lot of cool and flavorful actions that make them interesting and more than just the "bag of HP" that many 5e monsters still are. For example, some skeletons can take off and throw their head. 2. Could you give a few examples around what you mean when you say character options are "deep"? Like are we talking a fiddly +1 or +2 bonus here or there or something more? As an example from what I've heard about the ancestries/racial feats I would say they give race/ancestries more customization and are more fiddly but I'm not sure about depth since they seem to ultimately give the same type of features as race would in D&D. There's lots of meaningful options that allow you to truly customize your character. For example, there's something like 9 types of sorcerors (with different bloodlines) to choose from that feel different--including using different types of magic (arcane, divine, occult, and primal--with completely different spell lists). Every level, you get a meaningful character choice that makes your character unique. My experience with 5e is that most meaningful choices are made early on and then characters of the same class (or at least subclass) are mostly the same or similar. Paizo will also continue to regularly publish character options while 5e only does this at a glacial pace. Some people like more options, others prefer a limited set of options. I like options that allow character customization. 3. Again could you give an example of what you mean by meaningful tactical combat (see above, is this a +1 here or a +2 there or are we talking actual decisions that have meaningful impact on combat? The 3 action economy is brillant. The feats and combat manuevers give lots of viable tactical options to characters. For example, I really like the "Raise Shield" action because players have to decide whether to make another attack with their action or to engage in active defense with their shield. For me, choices like this make combat more interesting and less of a "I hit them again" slog that 5e sometimes tends to become. 4. Just a qq here... are stat blocks self-contained, even for spellcasters? If not what advantage over 5e prep does PF 2e offer? To your second point are there in turn a large amount of rules that must be learned and remembered (or looked up and referenced) during play? Same as 5e, not completely self-contained when it comes to spells. However, there is no more feat lookup required (which is a huge improvement over PF1). There are some rules that will need to be looked up (from the statblock) until you are familiar with them. For example, what an "agile" attack means. [/QUOTE]
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