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*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="Jer" data-source="post: 7785339" data-attributes="member: 19857"><p>I also quite like the distinction between 'complexity' and 'depth' here - though like Tony I'm not sure of the actual terms being what I consider those definitions to mean (though tbf, I don't like Tony's choices either, and have nothing better to offer). This helps me wrap my head around a few things I've been thinking about as the previews have been dropping.</p><p></p><p>This really seems like the kind of game that I'd like to play but not the kind of game I'd like to run. I think I'd enjoy being a player in someone else's game with this because the amount of "depth" in character choices that are there look like they'd be fun to play with if I had one character that I could really dive into and really play with all of the bits. yeah the fact that every single "perk" in the game continues to have the utterly terrible name "feat" attached to it would irk me every time I looked at the character sheet, but after scratching off the word "feat" everywhere and replacing it with the word "perk" I could see myself having fun with it.</p><p></p><p>Conversely the amount of "depth" available from the monster write-ups I've seen is just too much. 5e is already almost too much on the monster end - the bestiary write-ups that I've seen so far look like 3.5e on steroids and there's just too much there for my taste. I don't need that much depth on the monster end - most of the time I'm going to get 4-5 attacks off before either the PCs have taken them down or the monsters have forced them to retreat. A whole wall of options doesn't help me - I'd rather have paragraphs of flavor text on how the creature works outside of combat with 2-3 really good choices outlined for me in the stat block. Lots of "depth" in a monster isn't fun for me, even though lots of "depth" in a PC is.</p><p></p><p>So I'll probably pick it up eventually - and I'm still planning on grabbing the eventual Beginner Box even if nobody around me wants to run it.</p></blockquote><p></p>
[QUOTE="Jer, post: 7785339, member: 19857"] I also quite like the distinction between 'complexity' and 'depth' here - though like Tony I'm not sure of the actual terms being what I consider those definitions to mean (though tbf, I don't like Tony's choices either, and have nothing better to offer). This helps me wrap my head around a few things I've been thinking about as the previews have been dropping. This really seems like the kind of game that I'd like to play but not the kind of game I'd like to run. I think I'd enjoy being a player in someone else's game with this because the amount of "depth" in character choices that are there look like they'd be fun to play with if I had one character that I could really dive into and really play with all of the bits. yeah the fact that every single "perk" in the game continues to have the utterly terrible name "feat" attached to it would irk me every time I looked at the character sheet, but after scratching off the word "feat" everywhere and replacing it with the word "perk" I could see myself having fun with it. Conversely the amount of "depth" available from the monster write-ups I've seen is just too much. 5e is already almost too much on the monster end - the bestiary write-ups that I've seen so far look like 3.5e on steroids and there's just too much there for my taste. I don't need that much depth on the monster end - most of the time I'm going to get 4-5 attacks off before either the PCs have taken them down or the monsters have forced them to retreat. A whole wall of options doesn't help me - I'd rather have paragraphs of flavor text on how the creature works outside of combat with 2-3 really good choices outlined for me in the stat block. Lots of "depth" in a monster isn't fun for me, even though lots of "depth" in a PC is. So I'll probably pick it up eventually - and I'm still planning on grabbing the eventual Beginner Box even if nobody around me wants to run it. [/QUOTE]
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