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*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="FowlJ" data-source="post: 7785582" data-attributes="member: 6788019"><p>Barbarians and Champions have Attack of Opportunity as a 6th level feat. The Monk has the 4th level feat Stand Still, that is like AoO, but triggers only on movement and, on a critical hit, prevents the target from successfully moving away. The Ranger has the 4th level feat Disrupt Prey, which works like AoO but only against their chosen target(s), and is a free action instead of a reaction. I don't think rogues have a direct AoO equivalent, but they have an 8th level feat called Opportune Backstab that lets them attack as a reaction when an ally hits a creature with a melee attack.</p><p></p><p>Giving most monsters AoO would cancel a bunch of the increased mobility that PF2 combat has, so I would personally be hesitant to do so. A lot of 'fighter-type' creatures do already have it, as well as big scary threats like dragons.</p><p></p><p></p><p></p><p>In terms of hardness, the strongest shield has 20 Hardness with 160 HP (Break Threshold 80, so it's highly unlikely that the shield would ever be broken beyond repair). There's also the Indestructible Shield, which has only 13 hardness but can only be damaged by effects like Disintegrate, or you could opt for the Reflecting Shield, a magic silver buckler that has only hardness 6 and 24 HP (so blocking with it is more of an emergency), but in addition to providing its bonus not just to AC but also to spell saves, it allows you to redirect a spell back at the caster once per day.</p><p></p><p>Shield style has a fair amount of feat support. Shield feats, in addition to doing things like letting you protect your allies or apply shield block to effects with reflex saves, also improve the shield user's action economy - you can get an extra reaction that is dedicated to Shield Block, or a stance you can enter where you have your shield raised constantly without needing an action.</p><p></p><p>Two handed weapons have a bit less feat support, though there's plenty of weapon type agnostic feats that they can benefit from. Like most feats in PF2, they are more about giving you more options than about just directly making your attacks more powerful. Two handed fighters can knock enemies down or push them backwards with their attacks, or spend two actions to make a single bit hit that is good at blasting through physical resistance but only situationally better otherwise.</p></blockquote><p></p>
[QUOTE="FowlJ, post: 7785582, member: 6788019"] Barbarians and Champions have Attack of Opportunity as a 6th level feat. The Monk has the 4th level feat Stand Still, that is like AoO, but triggers only on movement and, on a critical hit, prevents the target from successfully moving away. The Ranger has the 4th level feat Disrupt Prey, which works like AoO but only against their chosen target(s), and is a free action instead of a reaction. I don't think rogues have a direct AoO equivalent, but they have an 8th level feat called Opportune Backstab that lets them attack as a reaction when an ally hits a creature with a melee attack. Giving most monsters AoO would cancel a bunch of the increased mobility that PF2 combat has, so I would personally be hesitant to do so. A lot of 'fighter-type' creatures do already have it, as well as big scary threats like dragons. In terms of hardness, the strongest shield has 20 Hardness with 160 HP (Break Threshold 80, so it's highly unlikely that the shield would ever be broken beyond repair). There's also the Indestructible Shield, which has only 13 hardness but can only be damaged by effects like Disintegrate, or you could opt for the Reflecting Shield, a magic silver buckler that has only hardness 6 and 24 HP (so blocking with it is more of an emergency), but in addition to providing its bonus not just to AC but also to spell saves, it allows you to redirect a spell back at the caster once per day. Shield style has a fair amount of feat support. Shield feats, in addition to doing things like letting you protect your allies or apply shield block to effects with reflex saves, also improve the shield user's action economy - you can get an extra reaction that is dedicated to Shield Block, or a stance you can enter where you have your shield raised constantly without needing an action. Two handed weapons have a bit less feat support, though there's plenty of weapon type agnostic feats that they can benefit from. Like most feats in PF2, they are more about giving you more options than about just directly making your attacks more powerful. Two handed fighters can knock enemies down or push them backwards with their attacks, or spend two actions to make a single bit hit that is good at blasting through physical resistance but only situationally better otherwise. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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