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*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="Kaodi" data-source="post: 7785617" data-attributes="member: 1231"><p>I have run into one extreme corner case where it seems to be extremely complex to keep track of your skills and feats. I have even sort of given up halfway through, though I love the character concept. </p><p></p><p>I have been working on a build for a "legendary" character/trope I have referred to so far simply as The Everyman. A human wild druid nomad multiclassed with rogue who uses thousand faces, timeless nature, perfected form control, and basically the rest is skill mastery. Other than maxing deception and getting clever improviser, all of his other skill training and skill/general feats are dedicated to loading up on as many background skills and feats as possible. So he is effectively a nomad, animal whisperer, emissary, farm hand, herbalist, guard, hermit, hunter, labourer, merchant, sailor, scout, and so on all at once, and is able to switch to and live in basically any common role in his travels. And at the peak he would take leyline conduit, as it represents the culmination of all of his travels. </p><p></p><p>This is a really high bookkeeping concept as far as I can tell. You absolutely have to know when you are getting all of your abilities so you have everything at the right time. But on the plus side it probably represents close to the maximum complexity this game has.</p></blockquote><p></p>
[QUOTE="Kaodi, post: 7785617, member: 1231"] I have run into one extreme corner case where it seems to be extremely complex to keep track of your skills and feats. I have even sort of given up halfway through, though I love the character concept. I have been working on a build for a "legendary" character/trope I have referred to so far simply as The Everyman. A human wild druid nomad multiclassed with rogue who uses thousand faces, timeless nature, perfected form control, and basically the rest is skill mastery. Other than maxing deception and getting clever improviser, all of his other skill training and skill/general feats are dedicated to loading up on as many background skills and feats as possible. So he is effectively a nomad, animal whisperer, emissary, farm hand, herbalist, guard, hermit, hunter, labourer, merchant, sailor, scout, and so on all at once, and is able to switch to and live in basically any common role in his travels. And at the peak he would take leyline conduit, as it represents the culmination of all of his travels. This is a really high bookkeeping concept as far as I can tell. You absolutely have to know when you are getting all of your abilities so you have everything at the right time. But on the plus side it probably represents close to the maximum complexity this game has. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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