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*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="Campbell" data-source="post: 7785661" data-attributes="member: 16586"><p>So they actually do use 4e style defenses in some places. Grapple is an Athletics check vs Fortitude DC (10 + Fort Save). They just do not use it exclusively. The really cool thing to me is that because the same math is used for attacks, saves, spell DCs, and skills we get this fun variations where we can have these things interact with each other like the DCs for Diplomacy being built off Will DCs. This was something missing in 4e.</p><p></p><p>It would take phenomenal luck for that group of goblins to take out a standard PC party. The first attack is at +8. The second attack is at +3. The third attack is at -2. Even a wizard who did not put any boosts into Dexterity or Constitution has an AC of 13 and 14 hp. A goblin would be lucky to drop a Wizard who is putting nothing into defense much less a fighter with around 20 hp and an AC of around 18. The short bow only does a flat d6. Even if all three attacks hit (that's a big if) with average damage rolls even a Wizard would be fine. That also presupposes winning initiative which is a really big if when those goblins only have a +2 Perception modifier compared to the PCs who should be ranging +3 to +7 if they didn't dump Wisdom. Things change dramatically if a fighter gets in close. Also pretty much any successful attack from pretty much any party member will take a goblin out. Tickle them and they die.</p><p></p><p>I'm not saying it will necessarily go well for the PCs. Combat is fairly deadly and can be quite volatile. A critical hit and a high damage roll might even knock a fighter unconscious and send him right to dying 2. I personally like that there is risk involved, but the odds are definitely stacked in the PCs favor.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7785661, member: 16586"] So they actually do use 4e style defenses in some places. Grapple is an Athletics check vs Fortitude DC (10 + Fort Save). They just do not use it exclusively. The really cool thing to me is that because the same math is used for attacks, saves, spell DCs, and skills we get this fun variations where we can have these things interact with each other like the DCs for Diplomacy being built off Will DCs. This was something missing in 4e. It would take phenomenal luck for that group of goblins to take out a standard PC party. The first attack is at +8. The second attack is at +3. The third attack is at -2. Even a wizard who did not put any boosts into Dexterity or Constitution has an AC of 13 and 14 hp. A goblin would be lucky to drop a Wizard who is putting nothing into defense much less a fighter with around 20 hp and an AC of around 18. The short bow only does a flat d6. Even if all three attacks hit (that's a big if) with average damage rolls even a Wizard would be fine. That also presupposes winning initiative which is a really big if when those goblins only have a +2 Perception modifier compared to the PCs who should be ranging +3 to +7 if they didn't dump Wisdom. Things change dramatically if a fighter gets in close. Also pretty much any successful attack from pretty much any party member will take a goblin out. Tickle them and they die. I'm not saying it will necessarily go well for the PCs. Combat is fairly deadly and can be quite volatile. A critical hit and a high damage roll might even knock a fighter unconscious and send him right to dying 2. I personally like that there is risk involved, but the odds are definitely stacked in the PCs favor. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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