Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Campbell" data-source="post: 7788797" data-attributes="member: 16586"><p>If anything there is an increased emphasis on preparation and managing time outside of encounter mode. Spellcasters have fewer slots so they must manage their spells more carefully. A spontaneous caster must either know the spell they want to cast in a given slot at that level or have it as one of their signature spells. </p><p></p><p>There is a strong focus on exploration. It is assumed outside of encounters that time is tracked in 10 minute increments and there are rules for things like searching, avoiding notice, and scouting ahead. Generally everything in the game you do has a cost listed in terms of time. Post combat recovery includes focusing on repairing shields, treating wounds with the Medicine skill, and the like. There are no short rest or long rest mechanics. </p><p></p><p>Consumables are still a large part of play including talismans, a new class of magic items that must be attached to armor or weapons (taking 10 minutes) and have one use abilities for martial characters. Once a talisman is used it's magic is gone. </p><p></p><p>Where the game has gotten more tactical it is by focusing in on the details. Things like blocking a blow with your shield, movement and positioning, and the like. Many things which were free actions now have a cost and must be managed. Several tactical options like Grapple, Trip, and the like now require a free hand to utilize. Several spells function best when appropriately timed, but everything is very much focused on the details of the fiction. Often spell casters will have to devote an action to holding on to their magic, but most spells just last as long as they last. Buff and debuff stacking is still a thing. It's a bit more limited than 3e. There are only 3 bonus types.</p></blockquote><p></p>
[QUOTE="Campbell, post: 7788797, member: 16586"] If anything there is an increased emphasis on preparation and managing time outside of encounter mode. Spellcasters have fewer slots so they must manage their spells more carefully. A spontaneous caster must either know the spell they want to cast in a given slot at that level or have it as one of their signature spells. There is a strong focus on exploration. It is assumed outside of encounters that time is tracked in 10 minute increments and there are rules for things like searching, avoiding notice, and scouting ahead. Generally everything in the game you do has a cost listed in terms of time. Post combat recovery includes focusing on repairing shields, treating wounds with the Medicine skill, and the like. There are no short rest or long rest mechanics. Consumables are still a large part of play including talismans, a new class of magic items that must be attached to armor or weapons (taking 10 minutes) and have one use abilities for martial characters. Once a talisman is used it's magic is gone. Where the game has gotten more tactical it is by focusing in on the details. Things like blocking a blow with your shield, movement and positioning, and the like. Many things which were free actions now have a cost and must be managed. Several tactical options like Grapple, Trip, and the like now require a free hand to utilize. Several spells function best when appropriately timed, but everything is very much focused on the details of the fiction. Often spell casters will have to devote an action to holding on to their magic, but most spells just last as long as they last. Buff and debuff stacking is still a thing. It's a bit more limited than 3e. There are only 3 bonus types. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
Top