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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="FEADIN" data-source="post: 7790860" data-attributes="member: 36011"><p>Hello from France and sorry for the mistakes,</p><p>Thank you for all your opinions and explanations about this new edition but we must not forget that's first a RPG, you can change the rules add feats, skills, spells, the game is what the GM will tell you, the story you hear, it's about exploration, dreams, wonders, the surprise around the corner or around the next mountain, it's about storytelling, whatever the combat rules or the spells.</p><p>Yes, it's fun to customize your character to think what feat it will take next but is it really interesting, you make him live a life in the future but he has to live the current level first to see the next day and maybe the choices will be differents? </p><p>One more point about feats; players nearly always choose the same, nobody wants his character to be inactive with powers that have a great flavor but are useful once in a while so you can make big lists or short ones on the sheat the same will be written, it's called optimization, its started in what we called 2.5 with the "class books" and the point system to buy the class powers.</p><p>I play D&D since 1981, I've seen a bit of Basic then A&D 1st, 2nd, 3.0, 3.5, and now PF but recently for some, we never tried 4 or 5, lack of time to shift to a too different sytem and lack of time to play and fully test each one and enjoy (or detest) it.</p><p>I think that we'll never try PF2 for the same reasons we never tried 4 & 5, we prefer to enjoy a game that we better understand and which is still new for us (higher level around 7/8) and that we can continue to discover at high level and we still play in 3.5 to.</p></blockquote><p></p>
[QUOTE="FEADIN, post: 7790860, member: 36011"] Hello from France and sorry for the mistakes, Thank you for all your opinions and explanations about this new edition but we must not forget that's first a RPG, you can change the rules add feats, skills, spells, the game is what the GM will tell you, the story you hear, it's about exploration, dreams, wonders, the surprise around the corner or around the next mountain, it's about storytelling, whatever the combat rules or the spells. Yes, it's fun to customize your character to think what feat it will take next but is it really interesting, you make him live a life in the future but he has to live the current level first to see the next day and maybe the choices will be differents? One more point about feats; players nearly always choose the same, nobody wants his character to be inactive with powers that have a great flavor but are useful once in a while so you can make big lists or short ones on the sheat the same will be written, it's called optimization, its started in what we called 2.5 with the "class books" and the point system to buy the class powers. I play D&D since 1981, I've seen a bit of Basic then A&D 1st, 2nd, 3.0, 3.5, and now PF but recently for some, we never tried 4 or 5, lack of time to shift to a too different sytem and lack of time to play and fully test each one and enjoy (or detest) it. I think that we'll never try PF2 for the same reasons we never tried 4 & 5, we prefer to enjoy a game that we better understand and which is still new for us (higher level around 7/8) and that we can continue to discover at high level and we still play in 3.5 to. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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