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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="Jimmy Dick" data-source="post: 7792361" data-attributes="member: 6994416"><p>It really comes down to your style of play. If you choose to play a stat block instead of an actual character, then it's just all about numbers for you. That's fine. That's your style of play. I don't play that way. It's just not my cup of tea. </p><p></p><p>For those of us who play characters or those of us who roleplay characters with personalities, the new game system is very deep and richly rewarding. Our choices have consequences. For us it is not about how much damage we pump out. It is about the team building process, the thrill of using our combined resources to overcome challenges, and the camaraderie we experience with one another in that process. </p><p></p><p>PF2 combat offers a lot of choices. I think that is ultimately the bestselling point about this game. I've seen a lot of comments from the min-maxers who play stat blocks and they are not happy with the game overall as it does not reward their style of play very well. It was not meant to. I asked the developers about this when the Playtest was released. They were not building the new edition for min-maxing players. That's the smaller community in their estimation. They wanted to build a well balanced game system. I think that is exactly what they did.</p></blockquote><p></p>
[QUOTE="Jimmy Dick, post: 7792361, member: 6994416"] It really comes down to your style of play. If you choose to play a stat block instead of an actual character, then it's just all about numbers for you. That's fine. That's your style of play. I don't play that way. It's just not my cup of tea. For those of us who play characters or those of us who roleplay characters with personalities, the new game system is very deep and richly rewarding. Our choices have consequences. For us it is not about how much damage we pump out. It is about the team building process, the thrill of using our combined resources to overcome challenges, and the camaraderie we experience with one another in that process. PF2 combat offers a lot of choices. I think that is ultimately the bestselling point about this game. I've seen a lot of comments from the min-maxers who play stat blocks and they are not happy with the game overall as it does not reward their style of play very well. It was not meant to. I asked the developers about this when the Playtest was released. They were not building the new edition for min-maxing players. That's the smaller community in their estimation. They wanted to build a well balanced game system. I think that is exactly what they did. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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