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*Pathfinder & Starfinder
Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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<blockquote data-quote="Jimmy Dick" data-source="post: 7792722" data-attributes="member: 6994416"><p>Whatever tools the GM wants to put in place. Pathfinder 2 has created a deep set of mechanics to address a lot of stuff. However, it always will come down to the GM who builds campaigns and sessions to create the stories if the group is a homebrew set up. Nothing wrong with that. I personally tend to play Pathfinder Society far more than homebrew for various reasons. Many, but not all of the PFS1 scenarios had good stories built into them and I've ran quite a few where the groups played the story angle and had a great time. </p><p></p><p>The PF2 CRB has a section on Game Mastering. They are creating a Game Mastery Guide for release in Spring of 2020. Really though, the stuff from the GM Guide in PF1 is applicable for PF2 with some adjustments for mechanical differences. The Conversion Guide is great for adapting many PF1 modules and APs to PF2 although obviously some adjusting is required. For those that want to play Adventure Paths in PF2, there's a new one out right now. The first two books are already on the market.</p></blockquote><p></p>
[QUOTE="Jimmy Dick, post: 7792722, member: 6994416"] Whatever tools the GM wants to put in place. Pathfinder 2 has created a deep set of mechanics to address a lot of stuff. However, it always will come down to the GM who builds campaigns and sessions to create the stories if the group is a homebrew set up. Nothing wrong with that. I personally tend to play Pathfinder Society far more than homebrew for various reasons. Many, but not all of the PFS1 scenarios had good stories built into them and I've ran quite a few where the groups played the story angle and had a great time. The PF2 CRB has a section on Game Mastering. They are creating a Game Mastery Guide for release in Spring of 2020. Really though, the stuff from the GM Guide in PF1 is applicable for PF2 with some adjustments for mechanical differences. The Conversion Guide is great for adapting many PF1 modules and APs to PF2 although obviously some adjusting is required. For those that want to play Adventure Paths in PF2, there's a new one out right now. The first two books are already on the market. [/QUOTE]
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Complexity vs. Depth -- A Look Inside Pathfinder 2nd Edition
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