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General Tabletop Discussion
*TTRPGs General
Complexity vs. Simplicity in Character Design
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<blockquote data-quote="Dannyalcatraz" data-source="post: 9025078" data-attributes="member: 19675"><p>It’s one of the things I like about D&D through the ages. However, I appreciate that they HAVE tried other casting mechanisms for different themes: AD&D psionics and spell-like abilities; 3/3.5Ed warlocks, psionics, truenamers, shadowcasters, incarnum, reserve feats, and so forth. But some were better designed than others, and only a few had enough fans to make a big impact on the game.</p><p></p><p>IMHO, a lot of that is because the other systems are often handicapped in some way as opposed to the core mechanics. One of my most recent 3.5Ed characters is a straight warrior type- no multiclassing. (A rarity for me.) Most of his fantastical abilities come from race, feat and template choices. But as mystical as the PC is on paper, he’s not a powerhouse. </p><p></p><p>That’s what I love about HERO, Mutants & Masterminds, and other toolbox systems. You can even have extremely similar characters operating with very different mechanics.</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 9025078, member: 19675"] It’s one of the things I like about D&D through the ages. However, I appreciate that they HAVE tried other casting mechanisms for different themes: AD&D psionics and spell-like abilities; 3/3.5Ed warlocks, psionics, truenamers, shadowcasters, incarnum, reserve feats, and so forth. But some were better designed than others, and only a few had enough fans to make a big impact on the game. IMHO, a lot of that is because the other systems are often handicapped in some way as opposed to the core mechanics. One of my most recent 3.5Ed characters is a straight warrior type- no multiclassing. (A rarity for me.) Most of his fantastical abilities come from race, feat and template choices. But as mystical as the PC is on paper, he’s not a powerhouse. That’s what I love about HERO, Mutants & Masterminds, and other toolbox systems. You can even have extremely similar characters operating with very different mechanics. [/QUOTE]
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