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Complicated maps
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<blockquote data-quote="Li Shenron" data-source="post: 3634814" data-attributes="member: 1465"><p>Where's the problem? If the DM is using these maps so that the PCs are required to proceed step-by-step and describe every single curve in the caves <u>where nothing really happens</u>, then the DM is creating the problem...</p><p></p><p>I would use these maps in the following way:</p><p></p><p>- either the PCs have the map in hand, in which case I make it visible to the players, and that means I don't have to describe the layout at all</p><p></p><p>OR</p><p></p><p>- the PCs no nothing of the place, only I can see the map</p><p>- whenever they get into a small secluded stretch of a cave (map 2), I just ask them how they want to proceed and inform if anything happens on the way; otherwise, no need to describe the cave in details</p><p>- when in a room or other open area, I either (1) simply describe what they see and nothing else or (2) show the map of the room where they are in (remove it from view when they go out)</p><p></p><p>Basically whether the rooms belong to a 1-store cottage or a gigantic dungeon it makes little difference in the way you need to describe them.</p><p></p><p>And if they get lost, they get to put their Intuit Direction skill into good use, it was there for a reason in 3.0...</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 3634814, member: 1465"] Where's the problem? If the DM is using these maps so that the PCs are required to proceed step-by-step and describe every single curve in the caves [U]where nothing really happens[/U], then the DM is creating the problem... I would use these maps in the following way: - either the PCs have the map in hand, in which case I make it visible to the players, and that means I don't have to describe the layout at all OR - the PCs no nothing of the place, only I can see the map - whenever they get into a small secluded stretch of a cave (map 2), I just ask them how they want to proceed and inform if anything happens on the way; otherwise, no need to describe the cave in details - when in a room or other open area, I either (1) simply describe what they see and nothing else or (2) show the map of the room where they are in (remove it from view when they go out) Basically whether the rooms belong to a 1-store cottage or a gigantic dungeon it makes little difference in the way you need to describe them. And if they get lost, they get to put their Intuit Direction skill into good use, it was there for a reason in 3.0... [/QUOTE]
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