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General Tabletop Discussion
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Component-Based Item Creation
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<blockquote data-quote="Saeviomagy" data-source="post: 5070115" data-attributes="member: 5890"><p>Starfox - I think what you may find is either</p><p>a) The campaign is derailed finding bits to make magic items.</p><p>b) The party end up making coincidental magic items. They'll wander around, picking up everything that ever falls off of any monster, and once they've got a few, they'll try to make whatever magic item they qualify for.</p><p></p><p>Personally I'm intending to use a system that's quite similar: essentially unless there is a reason for a monster to be hauling around pre-made magic items and cash, then any treasure the creature is carrying will be in the form of magic item components.</p><p></p><p>Kill the assassin? No, he is NOT carrying his life savings in gold pieces - it's in his retirement fund. But the black heart of an assassin who's been killed by his target is worth X gold pieces towards a selection of magic items.</p><p></p><p>That gets you the same sort of flavour, fulfills wish lists (you could make a flame-resistant set of armor from the red dragon blood OR a flaming weapon of your choice) reduces the need to have piles of money lying around everywhere AND also gives some limits as to what your players can make (ie - you can present them with a menu of interesting stuff instead of just saying "you've got 3,566 gp, spend it on whatever you want, I'm going to to the pub and I'll be back in 3 hours").</p></blockquote><p></p>
[QUOTE="Saeviomagy, post: 5070115, member: 5890"] Starfox - I think what you may find is either a) The campaign is derailed finding bits to make magic items. b) The party end up making coincidental magic items. They'll wander around, picking up everything that ever falls off of any monster, and once they've got a few, they'll try to make whatever magic item they qualify for. Personally I'm intending to use a system that's quite similar: essentially unless there is a reason for a monster to be hauling around pre-made magic items and cash, then any treasure the creature is carrying will be in the form of magic item components. Kill the assassin? No, he is NOT carrying his life savings in gold pieces - it's in his retirement fund. But the black heart of an assassin who's been killed by his target is worth X gold pieces towards a selection of magic items. That gets you the same sort of flavour, fulfills wish lists (you could make a flame-resistant set of armor from the red dragon blood OR a flaming weapon of your choice) reduces the need to have piles of money lying around everywhere AND also gives some limits as to what your players can make (ie - you can present them with a menu of interesting stuff instead of just saying "you've got 3,566 gp, spend it on whatever you want, I'm going to to the pub and I'll be back in 3 hours"). [/QUOTE]
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