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Composition of an Elite City Guard Unit?
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<blockquote data-quote="Nail" data-source="post: 159535" data-attributes="member: 224"><p><strong>another option</strong></p><p></p><p>Another option instead of an "elite" city guard is to rely on the guild structure of most cities. As many have mentioned, it's not clear cities would have the resources to hire and maintain high level guards. (Shark's world not-withstanding.) Guilds are groups of people based on profession, and --whad'ya know-- D&D-style adventurers fall into that category. </p><p></p><p>The advantage of using guilds to regulate "criminals run a-mok", is that a) they're generally interested in maintaining the status quo, and b) they've got the resources to deal with the problem, especially if it comes from <em>within</em> their membership.</p><p></p><p>Finally, I think this thread points to a central issue in D&D that's not often dealt with effectively in fantasy Campaigns -- unlike in RL, "Power" (magical or otherwise) is a definable, measurable, real property in D&D. </p><p></p><p>Logical conclusion: The rulers should/must be the highest level creatures around.</p><p></p><p><span style="color: crimson"><strong>-Nail</strong></span></p></blockquote><p></p>
[QUOTE="Nail, post: 159535, member: 224"] [b]another option[/b] Another option instead of an "elite" city guard is to rely on the guild structure of most cities. As many have mentioned, it's not clear cities would have the resources to hire and maintain high level guards. (Shark's world not-withstanding.) Guilds are groups of people based on profession, and --whad'ya know-- D&D-style adventurers fall into that category. The advantage of using guilds to regulate "criminals run a-mok", is that a) they're generally interested in maintaining the status quo, and b) they've got the resources to deal with the problem, especially if it comes from [i]within[/i] their membership. Finally, I think this thread points to a central issue in D&D that's not often dealt with effectively in fantasy Campaigns -- unlike in RL, "Power" (magical or otherwise) is a definable, measurable, real property in D&D. Logical conclusion: The rulers should/must be the highest level creatures around. [COLOR=crimson][b]-Nail[/b][/COLOR] [/QUOTE]
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