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Comprehension problems
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<blockquote data-quote="pemerton" data-source="post: 5864353" data-attributes="member: 42582"><p>As a GM, I find my players generally know what is going on in terms of local geography (eg which building is near which other building) but until I show them a map, more large scale geography is a blur to them. And reproducing names accurately is right out - even if I spell a name out, I will get it back to me (whether spoken or written) in all sorts of weird variations. Keeping NPCs clearly distinguished in their minds (especially ones that their PCs haven't met, but only heard of) is also a problem.</p><p></p><p>I think that issues with comprehension just go with the territory - we're trying to convey information and details that might require rereading to get right if written down, and we're doing it orally, at conversational rather than dictation speed, in a low key social environment.</p><p></p><p>As a GM, the most important thing is not to punish players for their misunderstandings (eg hold them to actions for their PC that rest on a mistake in comprehension). As was discussed at length on a recent thread here.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5864353, member: 42582"] As a GM, I find my players generally know what is going on in terms of local geography (eg which building is near which other building) but until I show them a map, more large scale geography is a blur to them. And reproducing names accurately is right out - even if I spell a name out, I will get it back to me (whether spoken or written) in all sorts of weird variations. Keeping NPCs clearly distinguished in their minds (especially ones that their PCs haven't met, but only heard of) is also a problem. I think that issues with comprehension just go with the territory - we're trying to convey information and details that might require rereading to get right if written down, and we're doing it orally, at conversational rather than dictation speed, in a low key social environment. As a GM, the most important thing is not to punish players for their misunderstandings (eg hold them to actions for their PC that rest on a mistake in comprehension). As was discussed at length on a recent thread here. [/QUOTE]
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