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Comprehensive Lava rules?
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<blockquote data-quote="Tewligan" data-source="post: 3905601" data-attributes="member: 2191"><p>Holy crap - I just came across a HUGE problem with these rules! Last night, I was flipping through the old 1e Ghost Tower of Inverness, which features a sea of fire. Now, really, we could reasonably assume that sea of fire = lava, right? According to the module, however, falling into the sea of fire only does 2-12 points of damage! Admittedly, the module also allows no save to avoid the results, but that's a considerable difference in effects between death and a max of 12 points of damage, isn't it? If I decide to run this module someday, how should I run it? If I use the Fire & Brimstone rules, is that going to ruin the balance of the entire module? If I use your new rules, will I have to reduce the effectiveness of monsters elsewhere in the module? I'm currently planning to replace giants with asthmatic goblin children, and green slime with a loogie that someone spit onto the floor. Is that enough to compensate for the newer, deadlier lava rules? I'm EXTREMELY upset about this - I was promised that this would be an easy conversion, but it's anything BUT easy when I look closely at it!!!!!!!!!!!!!!!!!!!!!!!!!!</p></blockquote><p></p>
[QUOTE="Tewligan, post: 3905601, member: 2191"] Holy crap - I just came across a HUGE problem with these rules! Last night, I was flipping through the old 1e Ghost Tower of Inverness, which features a sea of fire. Now, really, we could reasonably assume that sea of fire = lava, right? According to the module, however, falling into the sea of fire only does 2-12 points of damage! Admittedly, the module also allows no save to avoid the results, but that's a considerable difference in effects between death and a max of 12 points of damage, isn't it? If I decide to run this module someday, how should I run it? If I use the Fire & Brimstone rules, is that going to ruin the balance of the entire module? If I use your new rules, will I have to reduce the effectiveness of monsters elsewhere in the module? I'm currently planning to replace giants with asthmatic goblin children, and green slime with a loogie that someone spit onto the floor. Is that enough to compensate for the newer, deadlier lava rules? I'm EXTREMELY upset about this - I was promised that this would be an easy conversion, but it's anything BUT easy when I look closely at it!!!!!!!!!!!!!!!!!!!!!!!!!! [/QUOTE]
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